Leveraging the Potential of Large Language Models in Education Through Playful and Game-Based Learning

被引:20
作者
Huber, Stefan E. [1 ]
Kiili, Kristian [2 ]
Nebel, Steve [3 ]
Ryan, Richard M. [4 ,5 ]
Sailer, Michael [6 ]
Ninaus, Manuel [1 ,7 ]
机构
[1] Karl Franzens Univ Graz, Dept Psychol, Graz, Austria
[2] Tampere Univ, Fac Educ & Culture, Tampere, Finland
[3] Univ Potsdam, Dept Educ Res, Media Educ, Potsdam, Germany
[4] Australian Catholic Univ, Inst Posit Psychol & Educ, Sydney, NSW, Australia
[5] Ewha Womans Univ, Coll Educ, Seoul, South Korea
[6] Univ Augsburg, Learning Analyt & Educ Data Min, Augsburg, Germany
[7] Univ Tubingen, LEAD Grad Sch & Res Network, Tubingen, Germany
关键词
Large language models; Generative artificial intelligence; Education; Playful learning; Gamification; Game-based learning; SELF-DETERMINATION THEORY; DELIBERATE PRACTICE; CHATGPT; MOTIVATION; BENEFITS; WRITE;
D O I
10.1007/s10648-024-09868-z
中图分类号
G44 [教育心理学];
学科分类号
0402 ; 040202 ;
摘要
This perspective piece explores the transformative potential and associated challenges of large language models (LLMs) in education and how those challenges might be addressed utilizing playful and game-based learning. While providing many opportunities, the stochastic elements incorporated in how present LLMs process text, requires domain expertise for a critical evaluation and responsible use of the generated output. Yet, due to their low opportunity cost, LLMs in education may pose some risk of over-reliance, potentially and unintendedly limiting the development of such expertise. Education is thus faced with the challenge of preserving reliable expertise development while not losing out on emergent opportunities. To address this challenge, we first propose a playful approach focusing on skill practice and human judgment. Drawing from game-based learning research, we then go beyond this playful account by reflecting on the potential of well-designed games to foster a willingness to practice, and thus nurturing domain-specific expertise. We finally give some perspective on how a new pedagogy of learning with AI might utilize LLMs for learning by generating games and gamifying learning materials, leveraging the full potential of human-AI interaction in education.
引用
收藏
页数:20
相关论文
共 106 条
[41]   ChatGPT and antimicrobial advice: the end of the consulting infection doctor? [J].
Howard, Alex ;
Hope, William ;
Gerada, Alessandro .
LANCET INFECTIOUS DISEASES, 2023, 23 (04) :405-406
[42]   Game-based learning has good chemistry with chemistry education: A three-level meta-analysis [J].
Hu, Yuanyuan ;
Gallagher, Timothy ;
Wouters, Pieter ;
van der Schaaf, Marieke ;
Kester, Liesbeth .
JOURNAL OF RESEARCH IN SCIENCE TEACHING, 2022, 59 (09) :1499-1543
[43]   COULD AI HELP YOU TO WRITE YOUR NEXT PAPER? [J].
Hutson, Matthew .
NATURE, 2022, 611 (7934) :192-193
[44]   Large language models in education: A focus on the complementary relationship between human teachers and ChatGPT [J].
Jeon, Jaeho ;
Lee, Seongyong .
EDUCATION AND INFORMATION TECHNOLOGIES, 2023, 28 (12) :15873-15892
[45]  
Johnson A., 2023, Forbes
[46]  
Kafai Y.B., 2006, Games And Culture: A Journal Of Interactive Media, V1, P36, DOI DOI 10.1177/1555412005281767
[47]   Constructionist Gaming: Understanding the Benefits of Making Games for Learning [J].
Kafai, Yasmin B. ;
Burke, Quinn .
EDUCATIONAL PSYCHOLOGIST, 2015, 50 (04) :313-334
[48]   ChatGPT for good? On opportunities and challenges of large language models for education [J].
Kasneci, Enkelejda ;
Sessler, Kathrin ;
Kuechemann, Stefan ;
Bannert, Maria ;
Dementieva, Daryna ;
Fischer, Frank ;
Gasser, Urs ;
Groh, Georg ;
Guennemann, Stephan ;
Huellermeier, Eyke ;
Krusche, Stepha ;
Kutyniok, Gitta ;
Michaeli, Tilman ;
Nerdel, Claudia ;
Pfeffer, Juergen ;
Poquet, Oleksandra ;
Sailer, Michael ;
Schmidt, Albrecht ;
Seidel, Tina ;
Stadler, Matthias ;
Weller, Jochen ;
Kuhn, Jochen ;
Kasneci, Gjergji .
LEARNING AND INDIVIDUAL DIFFERENCES, 2023, 103
[49]   Foundation for problem-based gaming [J].
Kiili, Kristian .
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2007, 38 (03) :394-404
[50]  
Klopfer E, 2019, HANDBOOK OF GAME-BASED LEARNING, P387