The evolution of young gambling studies: digital convergence of gaming, gambling and cryptocurrency technologies

被引:17
作者
Delfabbro, Paul [1 ,3 ]
King, Daniel [2 ]
机构
[1] Univ Adelaide, Sch Psychol, Adelaide, Australia
[2] Flinders Univ S Australia, Coll Educ Psychol & Social Work, Adelaide, Australia
[3] Univ Adelaide, Sch Psychol, Adelaide 5005, Australia
关键词
Gaming; gambling; cryptocurrency; blockchain; gamblification; youth; SOCIAL CASINO GAMES; LOOT BOXES; VIDEO GAMES; SPEND MONEY; MIGRATION; ESPORTS; YOUTH; SKINS; RISK;
D O I
10.1080/14459795.2023.2171469
中图分类号
R194 [卫生标准、卫生检查、医药管理];
学科分类号
摘要
This paper provides an overview of how the focus of youth gambling research has evolved since the foundational work of the 1990s. Over the last two decades, research in youth gambling has advanced from having a principal focus on under-aged access to adult commercial activities to understanding the impact of gambling-like content in social media and gaming. The process of digital convergence and 'gamblification' has blurred the boundaries between activities, and the rise of gambling and gaming ecosystems. Research suggests that early exposure to gambling-like content (e.g. loot boxes or social casino games) may lead to a transition to commercial gambling. Here we provide an overview of current evidence, important technological developments and conceptual analyses; and, current directions in digital technology and their potential impact. The potential now exists for the merging of multiple classes of activity: gaming, gambling and speculative trading as a result of blockchain technology. The paper underscores the importance of the need for future studies to capture the breadth of gambling and gambling-like activities available to young people. It also indicates that pathways into gambling may arise within other population groups (e.g. gamers, digital asset investors) rather than from direct exposure to commercial gambling products.
引用
收藏
页码:491 / 504
页数:14
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