A Network Scheduling Strategy of Android-Based Virtual Reality System

被引:2
作者
SONG Xuehui [1 ,2 ]
WANG Shaorong [3 ,4 ]
LAI Shunnan [2 ]
WANG Guoping [1 ,2 ,4 ]
机构
[1] Peking University Shenzhen Graduate School
[2] School of Electronics Engineering and Computer Science, Peking University
[3] School of Information Science & Technology, Beijing Forestry University
[4] Beida (Binhai) Information Research
关键词
virtual reality; network dispatch; Android;
D O I
10.19583/j.1003-4951.2015.02.006
中图分类号
TP391.9 [计算机仿真]; TP316 [操作系统];
学科分类号
080203 ; 081202 ; 0835 ;
摘要
Mobile platform develops rapidly in recent years, with its performance and capacity increasing. A large number of virtual reality applications such as 3D simulation and visualization have appeared on mobile platform. However, due to restrictions, such as the lack of computing resources and the limited network bandwidth, the virtual reality systems on mobile platform could not have comparable performance as their peers on desktop platform. Taking resource restrictions into consideration, trade-offs have been made regarding the display of virtual reality systems. We propose a unified network scheduling strategy based on asynchronous multi-thread, database cache, prioritization and elimination of overdue requests. This strategy has been tested on the prototype system of virtual reality system on Android. The results demonstrate higher network resource utilization and better user experience.
引用
收藏
页码:36 / 42
页数:7
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Virtual reality and mobile phones in the treatment of generalized anxiety disorders: a phase-2 clinical trial[J] . Claudia Repetto,Andrea Gaggioli,Federica Pallavicini,Pietro Cipresso,Simona Raspelli,Giuseppe Riva.Personal and Ubiquitous Computing . 2013 (2)