A fast ray tracing algorithm based on adaptive space subdivision

被引:0
作者
鲍虎军
彭群生
机构
[1] Zhejiang University
[2] State Key Laboratory of CAD and CG
[3] Hangzhou 310027
[4] China
基金
中国国家自然科学基金;
关键词
ray tracing; space subdivision; binary tree;
D O I
暂无
中图分类号
TP391.72 [];
学科分类号
080201 ; 080203 ; 081304 ; 1403 ;
摘要
A new fast ray tracing algorithm based on adaptive space subdivision is presented. Unlike the conventional octree and 3DDDA algorithms, the new algorithm subdivides the object space nonuniformly with the division planes coplanar with the boundary planes of bounding volumes of objects. At each recursive step, the concerned rectangular space is divided into two subcells. The partitioning direction and division plane is dynamically selected so that it has the least possibility to intersect the objects within and the difference of the number of objects enclosed in each subcell is small. An efficient traversal algorithm to search for the next node that the ray will enter is also designed. Theoretical analysis and experimental results show that the new algorithm is potential.
引用
收藏
页码:490 / 498
页数:9
相关论文
共 1 条
[1]  
Whitted,T.An improved illumination model for shaded display, Comm. ACM . 1980