Voxelizating 3D Mesh Models with Gray Levels

被引:0
作者
柳伟 [1 ]
何援军 [2 ]
周雄辉 [1 ]
机构
[1] National Die and Mold CAD Engineering Research Center
[2] Department of Computer Science and Engineering,Shanghai Jiaotong University
关键词
voxelization; gray levels; intersectant area; 3D model;
D O I
暂无
中图分类号
TP391.41 [];
学科分类号
080203 ;
摘要
A novel algorithm to voxelize 3D mesh models with gray levels is presented in this paper.The key innovation of our method is to decide the gray level of a voxel according to the total area of all surfaces contained by it.During the preprocessing stage,a set of voxels in the extended bounding box of each triangle is established.Then we travel each triangle and compute the areas between it and its set of voxels one by one.Finally,each voxel is arranged a discrete gray level from 0 to 255.Experiments show that our algorithm gets a comparatively perfect result compared with the prevenient ones and approaches the original models in a more accurate way.
引用
收藏
页码:513 / 517
页数:5
相关论文
共 1 条
[1]  
Voxel space automata: modeling with stochastic growth processes in voxel space[J] . N. Greene.ACM SIGGRAPH Computer Graphics . 1989 (3)