Real Time Collision Detection Using Depth Texturing Spheres

被引:0
作者
WANG Ji ZHAI Zhengjun CAI Xiaobin College of Computer ScienceNorthwestern Polytechnical UniversityXian China Committee of Science and TechnologyChina Aviation Industry Corporation IBeijing China [1 ,1 ,2 ,1 ,710072 ,2 ,100022 ]
机构
关键词
collision detection; depth texture; real-time; programmable graphics hardware;
D O I
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中图分类号
TP274.4 [];
学科分类号
0804 ; 080401 ; 080402 ; 081002 ; 0835 ;
摘要
<正>In this paper,we present a novel collision detection algorithm to real time detect the collisions of objects.We gen- erate sphere textures of objects,and use programmable graphics hardware to mapping texture and check the depth of different ob- jects to detect the collision.We have implemented the algorithm and compared it with CULLIDE.The result shows that our algo- rithm is more effective than CULLIDE and has fixed executive time to suit for real-time applications.
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页码:1093 / 1096
页数:4
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