Real-time rendering algorithm based on a hybrid rendering scheme

被引:1
作者
郑文庭
鲍虎军
彭群生
孙汉秋
机构
[1] China
[2] Hangzhou
[3] State Key Laboratory of CAD&CG
[4] The Chinese University of HongKong
[5] Zhejiang University
基金
中国国家自然科学基金;
关键词
virtual reality; image-based rendering; level of detail; texture mapping;
D O I
暂无
中图分类号
TP391.72 [];
学科分类号
080201 ; 080203 ; 081304 ; 1403 ;
摘要
A real-time rendering algorithm based on a hybrid rendering scheme is presented. The key frames of the virtual scene are generated with a geometry-based approach, then a non-linear transformation to all visible points of each frame near the current viewpoint is performed to reveal their coplanar characteristics and a hierarchical polygon approximation of the local scene is set up. Any intermediate image between the two key frames could be obtained by re-projecting these polygons onto the view plane related to the current viewpoint. The gaps that might appear on the intermediate image are filled through bi-directional backward image warping. Experimental results show that our approach is insensitive to the complexity of the scene and has a satisfactory performance.
引用
收藏
页码:63 / 68+83
页数:7
相关论文
共 1 条
[1]  
Post-rendering 3D warping. Mark W R, McMillan L, Bishop G. In: Proceedings of the 1997 Symposium on Interactive 3D Graphics, New York . 1997