Exercises Based on a Non-Immersive Virtual Reality Application for Upper Limb Rehabilitation

被引:0
作者
Cotia, Cosmin-Ilie [1 ]
Mandru, Silviu Dan [1 ]
机构
[1] Tech Univ Cluj Napoca, Fac Automot Mechatron & Mech Engn, Bd Muncii 103-105, Cluj Napoca 400641, Romania
来源
BIOENGINEERING-BASEL | 2025年 / 12卷 / 07期
关键词
virtual reality; rehabilitaiton; 3D vision; unity; body traking; sensors; upper limb; exercise;
D O I
10.3390/bioengineering12070726
中图分类号
Q81 [生物工程学(生物技术)]; Q93 [微生物学];
学科分类号
071005 ; 0836 ; 090102 ; 100705 ;
摘要
Virtual reality (VR) technologies have gained increasing attention in the field of physical rehabilitation due to their potential to enhance patient engagement and provide adaptive, feedback-rich environments. In this study, we report on the development and preliminary evaluation of a VR-based rehabilitation application aimed at improving upper extremity function, including muscle strength, endurance, and joint mobility. The application delivers a structured set of interactive exercises designed to support recovery through engaging, gamified tasks with real-time performance feedback and scalable difficulty levels. A pilot usability study was conducted with a cohort of target users to assess the system's practicality, therapeutic relevance, and user satisfaction. Qualitative data were collected to evaluate usability, effectiveness, and areas for further improvement. Preliminary results suggest that the VR application is usable, accessible, and well-received by users, with high levels of engagement reported throughout the intervention. Participants also provided constructive feedback, emphasizing the potential benefits of incorporating enhanced sensory feedback mechanisms to improve immersion and therapeutic impact. These initial findings support the viability of VR-based rehabilitation tools and provide a foundation for future clinical studies aimed at validating their efficacy in diverse patient populations.
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页数:17
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