共 42 条
[12]
The qualitative content analysis process
[J].
JOURNAL OF ADVANCED NURSING,
2008, 62 (01)
:107-115
[13]
Exley Kate, 2004, SMALL GROUP TEACHING
[15]
Holtzblatt K., 2005, Interactions, V12, P60, DOI 10.1145/1082369.1082412
[16]
Design and Evaluation of a Multi-Player Mobile Game for Icebreaking Activity
[J].
34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016,
2016,
:4366-4377
[17]
Fribo: A Social Networking Robot for Increasing Social Connectedness through Sharing Daily Home Activities from Living Noise Data
[J].
HRI '18: PROCEEDINGS OF THE 2018 ACM/IEEE INTERNATIONAL CONFERENCE ON HUMAN-ROBOT INTERACTION,
2018,
:114-122
[18]
A Guide Robot at the Airport: First Impressions
[J].
COMPANION OF THE 2017 ACM/IEEE INTERNATIONAL CONFERENCE ON HUMAN-ROBOT INTERACTION (HRI'17),
2017,
:149-150
[19]
"Nice surprise, more present than a machine" Experiences evoked by a social robot for guidance and edutainment at a city service point
[J].
MINDTREK'18: PROCEEDINGS OF THE 22ND INTERNATIONAL ACADEMIC MINDTREK CONFERENCE,
2018,
:163-171
[20]
Kan Viirj., 2015, Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, P619, DOI DOI 10.1145/2677199