Computational Thinking through Design Patterns in Video Games

被引:0
作者
Barbero, Giulio [1 ]
Gomez-Maureira, Marcello A. [1 ]
Hermans, Felienne F. J. [1 ]
机构
[1] Leiden Univ, Leiden, Netherlands
来源
PROCEEDINGS OF THE 15TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES, FDG 2020 | 2020年
关键词
computational thinking; video games; design patterns;
D O I
10.1145/3402942.3409622
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres and mechanisms between video games, or too narrow, selecting tools that were specifically designed for educational purposes. In this paper we propose a more fundamental approach, defining beneficial connections between individual design patterns present in video games and computational thinking skills. We argue that video games have the capacity to elicit these skills and even to potentially train them. This could be an effective method to solidify a conceptual base which would make programming education more effective.
引用
收藏
页数:4
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