3D Localisation of Sound Sources in Virtual Reality

被引:4
作者
Danevicius, Edvinas [1 ]
Stief, Frederik [1 ]
Matynia, Konrad [1 ]
Larsen, Morten Laeburgh [1 ]
Kraus, Martin [1 ]
机构
[1] Aalborg Univ, Dept Architecture Design & Media Technol, Fredrik Bajers Vej 7K, DK-9220 Aalborg, Denmark
来源
INTERACTIVITY AND GAME CREATION, ARTSIT 2020 | 2021年 / 367卷
关键词
3D audio; Virtual reality; Sound localisation; Audio experiment; Spatializer plugin;
D O I
10.1007/978-3-030-73426-8_18
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper presents a comparison of 3D localisation of sound sources using various 3D audio engines for Virtual Reality (VR) environments. An experiment was created with the Oculus Spatializer, Unity Default engine, Unity Reverb engine and the AM3D Spatializer. These four engines were tested against each other in a Virtual Reality setting, where the tester was tasked with the localisation of invisible audio sources present in the virtual room. The evaluation of the experiment showed that there were statistically significant differences between the four engines under specific circumstances.
引用
收藏
页码:307 / 319
页数:13
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