User Assistance for Serious Games Using Hidden Markov Model

被引:0
作者
Yadav, Vivek [1 ]
Streicher, Alexander [2 ]
Prabhune, Ajinkya [1 ]
机构
[1] SRH Hsch Heidelberg, Heidelberg, Germany
[2] Fraunhofer IOSB, Karlsruhe, Germany
来源
ADDRESSING GLOBAL CHALLENGES AND QUALITY EDUCATION, EC-TEL 2020 | 2020年 / 12315卷
关键词
Serious games; xAPI; Adaptivity; Hidden Markov Model;
D O I
10.1007/978-3-030-57717-9_31
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Serious Games, i.e., games not just for pure entertainment and with characterizing goals, are gaining huge popularity for the purpose of education and training. To further increase the learning outcome of serious games, assistance functionalities like adaptive systems observe the users and try to guide them to achieve their learning objectives. The research question is how to model the user's behavior, their progress, and how to determine the best adaptation strategies to motivate the users and provide assistance whenever required. Using experience-data in a serious game is one approach to develop and train models for adaptivity. In this paper, we present SeGaAdapt, an adaptive framework that is based on a Hidden Markov Model (HMM) algorithm for providing dynamic user-assistance and learning analytics for a serious game. For the development and training of the HMM, we use activity streams or user interaction data gained from an Experience API (xAPI) tracker. The adaptivity mechanism uses the HMM to analyze the current state of the user (player) in order to predict the best feasible activity for future states. Technical verification of this work-in-progress implementation shows the feasibility of the approach and hints at future research directions.
引用
收藏
页码:380 / 385
页数:6
相关论文
共 7 条
[1]  
ADL.net, xAPI Specification 1.0.1
[2]  
Bunian Sara, 2017, 13 ART INT INT DIG E
[3]  
Derbali L., 2013, 26 INT FLAIRS C
[4]  
Gagniuc PA., 2017, Markov chains: from theory to implementation and experimentation
[5]  
Musoff H, 2009, FUNDAMENTALS KALMAN
[6]  
Schuster-Bockler Benjamin, 2007, Curr Protoc Bioinformatics, VAppendix 3, p3A, DOI [10.1109/MASSP.1986.1165342, 10.1002/0471250953.bia03as18]
[7]   Personalized and Adaptive Serious Games [J].
Streicher, Alexander ;
Smeddinck, Jan D. .
ENTERTAINMENT COMPUTING AND SERIOUS GAMES, 2016, 9970 :332-377