Adaptive Virtual Reality Exergame for Individualized Rehabilitation for Persons with Spinal Cord Injury

被引:6
作者
Palaniappan, Shanmugam Muruga [1 ]
Suresh, Shruthi [1 ]
Haddad, Jeffrey M. [2 ]
Duerstock, Bradley S. [1 ,3 ]
机构
[1] Purdue Univ, Weldon Sch Biomed Engn, W Lafayette, IN 47907 USA
[2] Purdue Univ, Dept Hlth & Kinesiol, W Lafayette, IN USA
[3] Purdue Univ, Sch Ind Engn, W Lafayette, IN 47907 USA
来源
COMPUTER VISION - ECCV 2020 WORKSHOPS, PT IV | 2020年 / 12538卷
关键词
Virtual reality; Rehabilitation; Spinal cord injury; Shoulder torque; Exergame; EXERCISE; STRENGTH; RELIABILITY; PERFORMANCE; MOVEMENT; BALANCE; GAMES; TIME;
D O I
10.1007/978-3-030-66823-5_31
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Typical exergames used for rehabilitative therapy can be either too difficult to play or monotonous leading to a lack of adherence. Adapting exergames by tuning various gameplay parameters based on the individual's physiological ability maintains a constant challenge to improve a participant's level of engagement and to encourage the physical performance of the user to achieve rehabilitation goals. In this paper we developed a pilot exergame using a commercially available virtual reality (VR) system with varied and customizable gameplay parameters and accessible interface. A baseline task VR tool was previously developed to determine an individual player's initial 3-D spatial range of motion and areas of comfort. We observed the effects of adjusting gameplay parameters on a participant's physiological performance by measuring velocity of motions and frequency and effort of targeted movements. We calculated joint torques through inverse kinematics to serve as an analysis tool to quantitatively gauge muscular effort. The system can provide an improved rehabilitation experience for persons with tetraplegia in home settings while allowing oversight by clinical therapists through tracking of physiological performance metrics and movement analysis from mixed reality videos.
引用
收藏
页码:518 / 535
页数:18
相关论文
共 60 条
[1]   A Pilot Study of Wii Fit Exergames to Improve Balance in Older Adults [J].
Agmon, Maayan ;
Perry, Cynthia K. ;
Phelan, Elizabeth ;
Demiris, George ;
Nguyen, Huong Q. .
JOURNAL OF GERIATRIC PHYSICAL THERAPY, 2011, 34 (04) :161-167
[2]   Comparison of Oculus Rift and HTC Vive: Feasibility for Virtual Reality-Based Exploration, Navigation, Exergaming, and Rehabilitation [J].
Borrego, Adrian ;
Latorre, Jorge ;
Alcaniz, Mariano ;
Llorens, Roberto .
GAMES FOR HEALTH JOURNAL, 2018, 7 (03) :151-156
[3]   Biomechanical-based Approach to Data Augmentation for One-Shot Gesture Recognition [J].
Cabrera, Maria E. ;
Wachs, Juan P. .
PROCEEDINGS 2018 13TH IEEE INTERNATIONAL CONFERENCE ON AUTOMATIC FACE & GESTURE RECOGNITION (FG 2018), 2018, :38-44
[4]  
Clauser Charles E., 1969, Weight, Volume, and Center of Mass of Segments of the Human Body, DOI [DOI 10.21236/AD0710622, 10.21236/ ad0710622, 10.21236/ad0710622]
[5]   Design strategies to improve patient motivation during robot-aided rehabilitation [J].
Colombo, Roberto ;
Pisano, Fabrizio ;
Mazzone, Alessandra ;
Delconte, Carmen ;
Micera, Silvestro ;
Carrozza, M. Chiara ;
Dario, Paolo ;
Minuco, Giuseppe .
JOURNAL OF NEUROENGINEERING AND REHABILITATION, 2007, 4 (1)
[6]   A simple and systematic approach to assigning Denavit-Hartenberg parameters [J].
Corke, Peter I. .
IEEE TRANSACTIONS ON ROBOTICS, 2007, 23 (03) :590-594
[7]   A robotics toolbox for MATLAB [J].
Corke, PI .
IEEE ROBOTICS & AUTOMATION MAGAZINE, 1996, 3 (01) :24-32
[8]   Improved motor performance in chronic spinal cord injury following upper-limb robotic training [J].
Cortes, Mar ;
Elder, Jessica ;
Rykman, Avrielle ;
Murray, Lynda ;
Avedissian, Manuel ;
Stampa, Argyrios ;
Thickbroom, Gary W. ;
Pascual-Leone, Alvaro ;
Krebs, Hermano Igo ;
Valls-Sole, Josep ;
Edwards, Dylan J. .
NEUROREHABILITATION, 2013, 33 (01) :57-65
[9]   The relationship between shoulder torques and the perception of muscular effort in loaded reaches [J].
Dickerson, Clark R. ;
Martin, Bernard J. ;
Chaffin, Don B. .
ERGONOMICS, 2006, 49 (11) :1036-1051
[10]  
Dockx K., 2016, Virtual reality for rehabilitation in Parkinson's disease, DOI [10.1002/14651858.CD010760.pub2, DOI 10.1002/14651858.CD010760.PUB2]