Crafting Game-Based Learning: An Analysis of Lessons for Minecraft Education Edition

被引:4
作者
Bar-El, David [1 ]
Ringland, Kathryn E. [2 ]
机构
[1] Northwestern Univ, Learning Sci, Evanston, IL 60208 USA
[2] Univ Calif Santa Cruz, Computat Media, Santa Cruz, CA 95064 USA
来源
PROCEEDINGS OF THE 15TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES, FDG 2020 | 2020年
关键词
Game-based learning; Minecraft; Minecraft Edu; Teacher Adaptation; Learning; Technological Tools;
D O I
10.1145/3402942.3409788
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Digital games have long been of interest to Game Studies communities, but relatively few have examined how teachers design with and incorporate commercial digital games in their teaching in K-12 classrooms. In this paper, we examine a corpus of 627 online lesson plans designed for Minecraft Education Edition. First, we provide descriptive statistics about the authors, language, subject areas, skills, and intended student age of the lessons. We then share our work-in-progress to analyze lessons uploaded by 16 power users. With this analysis, we hope to work towards a taxonomy of teachers' designs with sandbox games. Our work contributes a snapshot of the current landscape of uses of Minecraft Education Edition as an educational tool and begins exploring how teachers design with a sandbox game for learning.
引用
收藏
页数:4
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