Exploration of Techniques for Rapid Activation of Glanceable Information in Head-Worn Augmented Reality

被引:16
作者
Lu, Feiyu [1 ]
Davari, Shakiba [1 ]
Bowman, Doug [1 ]
机构
[1] Virginia Tech, Dept Comp Sci, CHCI, Blacksburg, VA 24061 USA
来源
PROCEEDINGS OF THE 2021 ACM SYMPOSIUM ON SPATIAL USER INTERACTION, SUI 2021 | 2021年
关键词
interaction technique; adaptive interface; glanceable information; augmented reality; user study; EYE-HAND COORDINATION;
D O I
10.1145/3485279.3485286
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Future augmented reality (AR) glasses may provide pervasive and continuous access to everyday information. However, it remains unclear how to address the issue of virtual information overlaying and occluding real-world objects and information that are of interest to users. One approach is to keep virtual information sources inactive until they are explicitly requested, so that the real world remains visible. In this research, we explored the design of interaction techniques with which users can activate virtual information sources in AR. We studied this issue in the context of Glanceable AR, in which virtual information resides at the periphery of the user's view. We proposed five techniques and evaluated them in both sitting and walking scenarios. Our results demonstrate the usability, user preference, and social acceptance of each technique, as well as design recommendations to achieve optimal performance. Our findings can inform the design of lightweight techniques to activate virtual information displays in future everyday AR interfaces.
引用
收藏
页数:11
相关论文
共 44 条
[1]   Are You Comfortable Doing That?: Acceptance Studies of Around-Device Gestures in and for Public Settings [J].
Ahlstroem, David ;
Hasan, Khalad ;
Irani, Pourang .
PROCEEDINGS OF THE 16TH ACM INTERNATIONAL CONFERENCE ON HUMAN-COMPUTER INTERACTION WITH MOBILE DEVICES AND SERVICES (MOBILEHCI'14), 2014, :193-202
[2]  
[Anonymous], 2010, Ubiquitous Computing Fundamentals
[3]  
Brooke J., 1996, Usability Eval. Ind., V189, P4, DOI DOI 10.1201/9781498710411-35
[4]   Gaze plus Gesture: Expressive, Precise and Targeted Free-Space Interactions [J].
Chatterjee, Ishan ;
Xiao, Robert ;
Harrison, Chris .
ICMI'15: PROCEEDINGS OF THE 2015 ACM INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION, 2015, :131-138
[5]  
Davari S, 2020, 2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS (VRW 2020), P324, DOI [10.1109/VRW50115.2020.0-204, 10.1109/VRW50115.2020.00072]
[6]   Level of detail interfaces [J].
DiVerdi, S ;
Höllerer, T ;
Schreyer, R .
ISMAR 2004: THIRD IEEE AND ACM INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY, 2004, :300-301
[7]   ARWin -: A desktop augmented reality window manager [J].
DiVerdi, S ;
Nurmi, D ;
Höllerer, T .
SECOND IEEE AND ACM INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY, PROCEEDINGS, 2003, :298-299
[8]   Perceptual issues in Augmented Reality [J].
Drascic, D ;
Milgram, P .
STEREOSCOPIC DISPLAYS AND VIRTUAL REALITY SYSTEMS III, 1996, 2653 :123-134
[9]   Augmented reality: A new way of seeing [J].
Feiner, SK .
SCIENTIFIC AMERICAN, 2002, 286 (04) :48-55
[10]   Gaze cueing of attention: Visual attention, social cognition, and individual differences [J].
Frischen, Alexandra ;
Bayliss, Andrew P. ;
Tipper, Steven P. .
PSYCHOLOGICAL BULLETIN, 2007, 133 (04) :694-724