Gamified Mobile Health Interventions for Mental Well-Being of Older Adults

被引:2
作者
Thuy-Trinh Nguyen [1 ]
Chai, Joseph C. M. [5 ]
Eiring, Oystein [2 ]
Wang, Wenru [3 ]
O'Donnell, Ronald R. [4 ]
Nguyen, Hoang D. [5 ]
机构
[1] ReML Res Grp, Sydney, NSW, Australia
[2] Norwegian Inst Publ Hlth, Oslo, Norway
[3] Natl Univ Singapore, Alice Lee Ctr Nursing Studies, Yong Loo Lin Sch Med, Singapore, Singapore
[4] Arizona State Univ, Coll Hlth Solut, Phoenix, AZ USA
[5] Univ Glasgow, Sch Comp Sci, Singapore, Singapore
来源
SOCIAL COMPUTING AND SOCIAL MEDIA: APPLICATIONS IN MARKETING, LEARNING, AND HEALTH, SCSM 2021, PT II | 2021年 / 12775卷
关键词
mHealth; Mobile interventions; Mental well-being; Cognitive stimulation; Cohort study; Older adults; DEPRESSION;
D O I
10.1007/978-3-030-77685-5_29
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Population ageing has raised major concerns about the prevalence of age-related mental health deterioration which is further intensified amid the COVID-19 pandemic. Mobile health (mHealth) interventions bear promising impacts on alleviating the mental health burden of this vulnerable group. However, mHealth solutions often report a high drop-out rate suggesting a lack of motivation and engagement among users. Also, the limited number of clinically validated mHealth applications indicates an urgent demand for empirical evidence on the subject. This paper proposes a design framework for gamified mHealth activities to enhance mental and cognitive well-being of the elderly. Further, the paper outlines a research protocol to investigate the impacts of the framework on a cohort of 250 older adults in a developing country under a single-subject experimental design. Our social experiment may reveal valuable insights into the potential of mHealth solutions and gamification in this domain.
引用
收藏
页码:393 / 406
页数:14
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