Workshop on Multimodal Affect and Aesthetic Experience

被引:0
作者
Muszynski, Michal [1 ]
Roman-Rangel, Edgar [2 ]
Tian, Leimin [3 ]
Kostoulas, Theodoros [4 ]
Chaspari, Theodora [5 ]
Amelidis, Panos [6 ]
机构
[1] Univ Geneva, Geneva, Switzerland
[2] Inst Tecnol Autonomo Mexico, Mexico City, DF, Mexico
[3] Monash Univ, Melbourne, Vic, Australia
[4] Univ Aegean, Samos, Greece
[5] Texas A&M Univ, College Stn, TX USA
[6] Bournemouth Univ, Bournemouth, Dorset, England
来源
PROCEEDINGS OF THE 2021 INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION, ICMI 2021 | 2021年
关键词
Affective computing; Aesthetic experience; Multimodal modeling; Signal processing; Machine Learning; Emotions; Human-robot interaction; Digital archaeology; Digital art;
D O I
10.1145/3462244.3480981
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The term "aesthetic experience" corresponds to inner states of individuals exposed to art. Investigating form, content, and aesthetic values of artistic objects, indoor and outdoor spaces, urban areas, and modern interactive technology is essential to improve social behaviour, quality of life, and health of humans in the long term. Quantifying and interpreting the aesthetic experience of art receivers in different contexts can contribute towards (a) creating art and (b) better understanding humans' affective reactions to aesthetic stimuli. Focusing on different types of artistic content, such as movies, music, urban art, ancient artwork, and modern interactive technology, the goal of the Second International Workshop on Multimodal Affect and Aesthetic Experience is to enhance the interdisciplinary collaboration among researchers from the following domains: affective computing, aesthetics, human-robot interaction, and digital archaeology and art.
引用
收藏
页码:868 / 869
页数:2
相关论文
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