The Impact of Missing Fingers in Virtual Reality

被引:18
作者
Kocur, Martin [1 ]
Graf, Sarah [1 ]
Schwind, Valentin [2 ]
机构
[1] Univ Regensburg, Regensburg, Germany
[2] Frankfurt Univ Appl Sci, Frankfurt, Germany
来源
ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, VRST 2020 | 2020年
关键词
virtual reality; avatars; missing fingers; phantom pain; presence; VISUAL ANALOG SCALES; PHANTOM;
D O I
10.1145/3385956.3418973
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Avatars in virtual reality (VR) can have body structures that differ from the physical self. Game designers, for example, often stylize virtual characters by reducing the number of fingers. Previous work found that the sensation of presence in VR depends on avatar realism and the number of limbs. However, it is currently unknown how the removal of individual fingers affects the VR experience, body perception, and how fingers are used instead. In a study with 24 participants, we investigate the effects of missing fingers and avatar realism on presence, phantom pain perception, and finger usage. Our results show that particularly missing index fingers decrease presence, show the highest phantom pain ratings, and significantly change hand interaction behavior. We found that relative usage of thumb and index fingers in contrast to middle, ring, and little finger usage was higher with abstract hands than with realistic ones - even when the fingers were missing. We assume that dominant fingers are firstly integrated into the own body schema when an avatar does not resemble one's own appearance. We discuss cognitive mechanisms in experiencing virtual limb loss.
引用
收藏
页数:5
相关论文
共 43 条
[1]  
Aoki Tomoko, 2009, Advances in Neuromuscular Physiology of Motor Skills and Muscle Fatigue 2009, V01, P1
[2]  
Argelaguet F, 2016, P IEEE VIRT REAL ANN, P3, DOI 10.1109/VR.2016.7504682
[3]   Virtually Being Einstein Results in an Improvement in Cognitive Task Performance and a Decrease in Age Bias [J].
Banakou, Domna ;
Kishore, Sameer ;
Slater, Mel .
FRONTIERS IN PSYCHOLOGY, 2018, 9
[4]   Promoting motivation with virtual agents and avatars: role of visual presence and appearance [J].
Baylor, Amy L. .
PHILOSOPHICAL TRANSACTIONS OF THE ROYAL SOCIETY B-BIOLOGICAL SCIENCES, 2009, 364 (1535) :3559-3565
[5]   Rubber hands 'feel' touch that eyes see [J].
Botvinick, M ;
Cohen, J .
NATURE, 1998, 391 (6669) :756-756
[6]  
Chahine Lama, 2007, Middle East Journal of Anesthesiology, V19, P345
[7]   A review of current theories and treatments for phantom limb pain [J].
Collins, Kassondra L. ;
Russell, Hannah G. ;
Schumacher, Patrick J. ;
Robinson-Freeman, Katherine E. ;
O'Conor, Ellen C. ;
Gibney, Kyla D. ;
Yambem, Olivia ;
Dykes, Robert W. ;
Waters, Robert S. ;
Tsao, Jack W. .
JOURNAL OF CLINICAL INVESTIGATION, 2018, 128 (06) :2168-2176
[8]   Humans integrate visual and haptic information in a statistically optimal fashion [J].
Ernst, MO ;
Banks, MS .
NATURE, 2002, 415 (6870) :429-433
[9]  
Gavin Andy, 1996, Game
[10]   The phantom in the mirror: A modified rubber-hand illusion in amputees and normals [J].
Giummarra, Melita J. ;
Georgiou-Karistianis, Nellie ;
Nicholls, Mike E. R. ;
Gibson, Stephen J. ;
Bradshaw, John L. .
PERCEPTION, 2010, 39 (01) :103-118