Applying and Facilitating Serious Location-Based Games

被引:3
作者
Hauge, Jannicke Baalsrud [1 ,2 ]
Soebke, Heinrich [3 ]
Stefan, Ioana A. [4 ]
Stefan, Antoniu [4 ]
机构
[1] BIBA Bremer Inst Prod & Logist GmbH, Hsch Ring 20, D-28359 Bremen, Germany
[2] Royal Inst Technol, Kvarnbergagatan 12, Sodertalje, Sweden
[3] Bauhaus Univ Weimar, Bauhaus Inst Infrastruct Solut BIs, Coudraystr 7, D-99423 Weimar, Germany
[4] Adv Technol Syst, Str Tineretului 1, Targoviste 130029, Romania
来源
ENTERTAINMENT COMPUTING, ICEC 2020 | 2020年 / 12523卷
关键词
Serious games; Pervasive games; Internet of Things; Smart City; Instructional design; FRAMEWORK;
D O I
10.1007/978-3-030-65736-9_8
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The popularity of location-based games continues unabated and is benefiting from the increasing use of mobile end devices and advantageous general conditions, such as the Internet of Things and the Smart City paradigm. This enormous potential of engagement should also be tapped for serious location-based games, i.e. the use of location-based games beyond the purpose of entertainment. The workshop "Applying and Facilitating Serious Location-based Games" aims to contribute to the development of this potential. In the article, the theoretical basis for this workshop is derived and corresponding frameworks are presented.
引用
收藏
页码:104 / 109
页数:6
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