Semantic-Driven Multi-character Multi-motion 3D Animation Generation

被引:0
作者
Liang, Hui [1 ]
Xu, Fan [1 ]
Pan, Junjun [2 ]
Zhang, Zhaolin [1 ]
机构
[1] Zhengzhou Univ Light Ind, Zhengzhou 450002, Peoples R China
[2] Beihang Univ, Beijing 100191, Peoples R China
来源
COMPUTER ANIMATION AND SOCIAL AGENTS, CASA 2024, PT I | 2025年 / 2374卷
关键词
synchronized motion; synchronized motion juxtaposition challenge; semantics; animation generation;
D O I
10.1007/978-981-96-2681-6_19
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Semantic-driven animation generation significantly eases the workload of animators, but it still confronts a variety of challenges (e.g., natural language input, temporal reasoning under visualization, linking natural language with graphical systems, etc.). This paper tackles the issue of synchronized motion juxtaposition in terms of temporal visualization. We utilize semantic dependency analysis, prior probabilities and the Semantic Action Graph to extract and fuse synchronous motions, thus creating an advanced system for generating Semantic-driven 3D animations. The results demonstrate that our system proficiently generates natural and coherent 3D animations from text descriptions involving multiple characters and actions. This effectively overcomes the synchronized motion juxtaposition challenge and advances the field of Semantic-driven animation creation.
引用
收藏
页码:268 / 280
页数:13
相关论文
共 18 条
[1]   Approximate is better than "exact" for interval estimation of binomial proportions [J].
Agresti, A ;
Coull, BA .
AMERICAN STATISTICIAN, 1998, 52 (02) :119-126
[2]  
Asr F.T., 2018, Long Papers, V1
[3]   A Review of Text-to-Animation Systems [J].
Bouali, Nacir ;
Cavalli-Sforza, Violetta .
IEEE ACCESS, 2023, 11 :86071-86087
[4]   Automatic creation of a 3D cartoon from natural language story [J].
El-Mashad, Shady Y. ;
Hamed, El-Hussein S. .
AIN SHAMS ENGINEERING JOURNAL, 2022, 13 (03)
[5]   A More Robust Feature Correspondence for More Accurate Image Recognition [J].
El-Mashad, Shady Y. ;
Shoukry, Amin .
2014 CANADIAN CONFERENCE ON COMPUTER AND ROBOT VISION (CRV), 2014, :181-188
[6]  
He Han, 2021, arXiv, DOI DOI 10.48550/ARXIV.2109.06939
[7]  
INC A. S, 2023, Mixamo
[8]   A Game-like Application for Dance Learning Using a Natural Human Computer Interface [J].
Kitsikidis, Alexandros ;
Dimitropoulos, Kosmas ;
Ugurca, Deniz ;
Baycay, Can ;
Yilmaz, Erdal ;
Tsalakanidou, Filareti ;
Douka, Stella ;
Grammalidis, Nikos .
UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: ACCESS TO LEARNING, HEALTH AND WELL-BEING, UAHCI 2015, PT III, 2015, 9177 :472-482
[9]  
MA M., 2006, Automatic conversion of natural language to 3D animation
[10]   Virtual human animation in natural language visualisation [J].
Ma, Minhua ;
Mc Kevitt, Paul .
ARTIFICIAL INTELLIGENCE REVIEW, 2006, 25 (1-2) :37-53