Ready to Play - A Comparison of Four Educational Maze Games

被引:0
作者
Paunova-Hubenova, Elena [1 ]
Dankov, Yavor [2 ]
Terzieva, Valentina [1 ]
Vassileva, Dessislava [2 ]
Bontchev, Boyan [2 ]
Antonova, Albena [2 ]
机构
[1] Bulgarian Acad Sci, Inst Informat & Commun Technol, Acad G Bonchev St,Bl 2, Sofia 1113, Bulgaria
[2] Sofia Univ St Kl Ohridski, Fac Math & Informat, Sofia 1164, Bulgaria
来源
NOVEL & INTELLIGENT DIGITAL SYSTEMS: PROCEEDINGS OF THE 2ND INTERNATIONAL CONFERENCE, NIDS 2022 | 2023年 / 556卷
关键词
Educational video games; Maze; Puzzle; Game-based learning;
D O I
10.1007/978-3-031-17601-2_9
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The increasing use of game-based learning necessitates software platforms and technological tools to create serious video learning games. This article presents the APOGEE process for the automated creation of maze video learning games and describes the development methodology. This methodology has been applied to the design of four educational video maze games enriched with various mini-games. They are in different thematic areas - two considering Bulgarian history in the 12-13 and 18-19 centuries, one game presenting the national characteristics of the old Bulgarian carpet industry, and another game dedicated to the monumental cultural heritage preservation in the era of intensified climate changes. The paper briefly describes the four video games and also presents their creation process, with a discussion about the game design.
引用
收藏
页码:84 / 94
页数:11
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