Immersive EEG Signal Analysis and Eye Tracking in Decision Making

被引:0
作者
Rojas-Martinez, Josseline [1 ]
Hernandez-Falcon, Jesus [2 ]
Mendoza-Angeles, Karina [2 ]
机构
[1] Univ Nacl Autonoma Mexico, Fac Ingn, Mexico City, DF, Mexico
[2] Univ Nacl Autonoma Mexico, Lab Redes Neuron, Fac Med, Mexico City, DF, Mexico
来源
XLVII MEXICAN CONFERENCE ON BIOMEDICAL ENGINEERING, CNIB 2024, VOL 1 | 2025年 / 116卷
关键词
Virtual Reality; Decision making; Fourier; Beta Band;
D O I
10.1007/978-3-031-82123-3_27
中图分类号
R318 [生物医学工程];
学科分类号
0831 ;
摘要
Currently, derived from the advancement of technology and the need to make processes more user-friendly, reliable, and faster for both the professional or interested party and the patient, immersive environments have been seen as an area of opportunity to create settings as close as possible to everyday activities. These environments allow professionals to obtain information from which diagnostic, therapeutic, rehabilitation, treatment, or acceptance decisions can be made based on less empirical and more theoretical methods supported by other fields of study such as medicine and engineering. Therefore, in this work, we seek to establish a method supported by virtual reality using data from electroencephalograms and the motor behavior of the iris, so that there is a higher certainty index in the judgment and decision of a person regardless of the environment, context, or purpose of the information. So far, the tests and results obtained have been significant in improving the virtual environment, standardizing the process, and ensuring the proper analysis of the data. Once the process is standardized, it will be sufficient to partially alter the virtual reality environment according to the specific needs of the interested party.
引用
收藏
页码:281 / 291
页数:11
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