Promoting Sustainable Consumer Behavior in E-commerce: An Empirical Study on the Influence of Gamification on Consumers' Return Motivation

被引:0
作者
Rauh, Caterina [1 ]
Straubert, Christian [1 ]
Sucky, Eric [1 ]
机构
[1] Univ Bamberg, Bamberg, Germany
来源
PROCEEDINGS OF THE 57TH ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES | 2024年
关键词
e-commerce; sustainability; product return management; gamification; consumer behavior; SELF-DETERMINATION THEORY; EXPLORATORY FACTOR-ANALYSIS; INTRINSIC MOTIVATION; PRODUCT; PERFORMANCE; CUSTOMERS; INTENTION; POLICY; GUIDE;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
An increasing number of product returns accompanies growing e-commerce sales, and is a major burden for companies but also for the environment. This paper analyzes the effect of gamification on return motivation (RM) and purchase motivation (PM). Drawing on self-determination theory by Deci & Ryan (1985), we designed a consumer-centric gamification scenario to investigate whether gamification can influence return motivation in terms of sustainability. Furthermore, we elaborate participants' autonomy (A), competence (C), and relatedness (R) need satisfaction through gamification. A survey-based online experiment with online shoppers from the U.S. (n=973) is analyzed using a structural equation model (SEM). Among other results, we show that gamification has a strong direct effect on return motivation. We conclude that gamification acts as extrinsic motivation. Our results indicate that gamification is a promising tool to sensitize consumers for sustainable online shopping behavior.
引用
收藏
页码:4642 / 4651
页数:10
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