共 31 条
[2]
Asunda P.A., 2014, J STEM TEACHER ED, V49, P4, DOI DOI 10.30707/JSTE49.1ASUNDA
[3]
Cleto B., 2020, 1 INT COMP PROGR ED
[4]
Use of Augmented Reality for Computational Thinking Stimulation through Virtual
[J].
2019 21ST SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR 2019),
2019,
:102-106
[6]
Velázquez FD, 2017, RED-REV EDUC DISTANC, DOI 10.6018/red/54/5
[7]
Heun Valentin, 2013, P 2013 ACM C PERV UB, P307
[8]
Heun Valentin., 2013, CHI'13 Extended Abstracts on Human Factors in Computing Systems. CHI EA'13, P961, DOI 10.1145/2468356.2468528
[10]
AR-Maze: A Tangible Programming Tool for Children Based on AR Technology
[J].
PROCEEDINGS OF THE 2018 ACM CONFERENCE ON INTERACTION DESIGN AND CHILDREN (IDC 2018),
2018,
:611-616