Is ChatGPT Capable of Crafting Gamification Strategies for Software Engineering Tasks?

被引:6
作者
Fukith, Tommaso [1 ]
Torchiano, Marco [1 ]
机构
[1] Politecn Torino, Turin, Italy
来源
PROCEEDINGS OF THE 2ND INTERNATIONAL WORKSHOP ON GAMIFICATION IN SOFTWARE DEVELOPMENT, VERIFICATION, AND VALIDATION, GAMIFY 2023 | 2023年
关键词
Gamification; Software Engineering; Software Lifecycle; Large Language Model; Artificial Intelligence;
D O I
10.1145/3617553.3617887
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Gamification has gained significant attention in the last decade for its potential to enhance engagement and motivation in various domains. During the last year ChatGPT, a state-of-the-art large language model has received even more attention both in the field of scientific research and in common use by individuals or companies. In this study, we investigate the possibility of adopting ChatGPT as a tool for designing gamification platforms in the Software Engineering domain. Leveraging the capabilities of ChatGPT, we assess how good is it at generating effective suggestions and ideas for designers or developers. To evaluate ChatGPT's potential as a gamification platform creator we narrowed the context to one particular Software Engineering activity, asking for possible aspects of the activity to be gamified. Each proposed aspect was subsequently unraveled by ChatGPT both asking in a shared and separate context, first following the conversational nature of the model, then applying a validated design framework. The study assesses ChatGPT's ability to select and integrate game elements to build a thriving gamification environment by framing the design of the platform to a state-of-the-art conceptual framework. To evaluate the goodness of the design choices made we relied both on the Octalysis framework and on personal experience. The findings of the papers show that ChatGPT can only create simple playful experiences not very effective. Although, by instructing the model with more specific desired mechanics and dynamics, it is possible to guide it toward the application of the ideas suggested. We argue that ChatGPT is not capable of building a gamified environment on its own, but it could still be used to build the foundation of a gamification platform as long as the designers refine and rough out the advice gained from a user-centered solution.
引用
收藏
页码:22 / 28
页数:7
相关论文
共 26 条
[1]  
Abadi B M. F., 2022, Medical Education Bulletin, V3, P543, DOI [DOI 10.22034/MEB.2022.350941.1063, 10.22034/meb.2022.350941.1063]
[2]  
Ahmed T, 2023, Arxiv, DOI [arXiv:2306.00108, 10.48550/arXiv.2306.00108, DOI 10.48550/ARXIV.2306.00108]
[3]  
Al-rayes Saja, 2022, Informatics in Medicine Unlocked, DOI 10.1016/j.imu.2022.100974
[4]   Gamification in Software Engineering: A Tertiary Study [J].
Alberto Garcia-Mireles, Gabriel ;
Ehecatl Morales-Trujillo, Miguel .
TRENDS AND APPLICATIONS IN SOFTWARE ENGINEERING, 2020, 1071 :116-128
[5]   BIPMIN: A Gamified Framework for Process Modeling Education [J].
Bedwell, Kylie ;
Garaccione, Giacomo ;
Coppola, Riccardo ;
Ardito, Luca ;
Morisio, Maurizio .
INFORMATION, 2023, 14 (01)
[6]  
Chou Y.K., 2015, Actionable Gamication: Beyond Points, Badges, and Leaderboards Createspace Independent Publishing Platform
[7]  
Dal Sasso T, 2017, 2017 IEEE 24TH INTERNATIONAL CONFERENCE ON SOFTWARE ANALYSIS, EVOLUTION, AND REENGINEERING (SANER), P261, DOI 10.1109/SANER.2017.7884627
[8]  
Deterding Sebastian, 2011, CHI '11 Extend Abstr Hum Fact Comput Syst, P2425, DOI [DOI 10.1145/1979742.1979575, 10.1145/1979742.1979575]
[9]  
Devlin J, 2019, Arxiv, DOI arXiv:1810.04805
[10]  
Duarte F., 2023, NUMBER CHATGPT USERS