共 83 条
[41]
Li Ya, 2018, AAAI, V32
[42]
BMN: Boundary-Matching Network for Temporal Action Proposal Generation
[J].
2019 IEEE/CVF INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV 2019),
2019,
:3888-3897
[43]
MonoTrack: Shuttle trajectory reconstruction from monocular badminton video
[J].
2022 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION WORKSHOPS, CVPRW 2022,
2022,
:3512-3521
[44]
Liu YF, 2019, PROC CVPR IEEE, P7099, DOI [10.1109/CVPR.2019.00726, 10.1109/CVPR.2019.00372]
[45]
Gaussian Temporal Awareness Networks for Action Localization
[J].
2019 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR 2019),
2019,
:344-353
[46]
Magera Floriane, 2024, IEEE INT C COMP VIS
[47]
Efficient tracking of team sport players with few game-specific annotations
[J].
2022 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION WORKSHOPS, CVPRW 2022,
2022,
:3460-3470
[48]
Multi-task Learning for Joint Re-identification, Team Affiliation, and Role Classification for Sports Visual Tracking
[J].
PROCEEDINGS OF THE 6TH INTERNATIONAL WORKSHOP ON MULTIMEDIA CONTENT ANALYSIS IN SPORTS, MMSPORTS 2023,
2023,
:103-112
[49]
Mkhallati Hassan, 2023, 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), P5074, DOI 10.1109/CVPRW59228.2023.00536
[50]
Moeslund T., 2014, Computer Vision in Sports