Combining Virtual Reality Visual Novels and Social Stories to Support Social and Emotional Development in Children with Autism Spectrum Disorder

被引:0
作者
Atsalaki, Katerina [1 ]
Kazanidis, Ioannis [1 ]
机构
[1] Democritus Univ Thrace, Dept Informat, Kavala 65404, Greece
来源
APPLIED SCIENCES-BASEL | 2025年 / 15卷 / 12期
关键词
autism spectrum disorder; virtual reality; social skills; communication; emotional skills; visual novels; social stories; education technology; immersive learning; DESIGN; SYSTEM; SKILLS;
D O I
10.3390/app15126584
中图分类号
O6 [化学];
学科分类号
0703 ;
摘要
Autism Spectrum Disorder (ASD) is a neurodevelopmental condition affecting social interaction, communication, and emotional regulation, often requiring specialized educational approaches. Traditional teaching methods may not meet the needs of children with ASD, while visual and interactive formats tend to be more effective. This study examines the use of a virtual reality (VR) visual novel incorporating social stories to support social-emotional learning in children with Level 1 ASD. The intervention used an interactive, choice-based VR environment simulating everyday social situations. Four primary school students participated in a one-week case study, during which they engaged with the VR prototype. Teachers observed the students and provided feedback through questionnaires and interviews. Results showed high engagement with observable social communication behaviors and emotional responses in one participant but no consistent short-term changes across the group. All teachers expressed positive views, noting the tool's visual clarity, ease of use, and alignment with ASD learners' needs. Usability challenges were minimal but included pacing delays and difficulties managing impulsive behavior. Although limited by sample size and short duration, the findings indicate that VR visual novels are a promising and acceptable approach for practicing social-emotional skills in inclusive classrooms. Further research is needed to evaluate long-term effects and enhance adaptability.
引用
收藏
页数:21
相关论文
共 36 条
[1]   Inclusive Learning through Immersive Virtual Reality and Semantic Embodied Conversational Agent: A case study in children with autism [J].
Alvarado, Yoselie ;
Guerrero, Roberto ;
Seron, Francisco .
JOURNAL OF COMPUTER SCIENCE & TECHNOLOGY, 2023, 23 (02) :107-116
[2]  
[Anonymous], 2000, Diagnostic and statistical manual of mental disorders: DSM-5, V4th, DOI [DOI 10.1176/APPI.BOOKS.9780890425596, 10.1176/appi.books.9780890425596]
[3]  
Atsalaki K, 2025, MULTIMODAL TECHNOLOG, V9, DOI [10.3390/mti9040032, 10.3390/mti9040032]
[4]  
Bandura A., 1977, SOCIAL LEARNING THEO, V1
[5]  
Beach J.j., 2016, The Journal of the International Association of Special Education, V16, P26
[6]  
Bekele E, 2016, P IEEE VIRT REAL ANN, P121, DOI 10.1109/VR.2016.7504695
[7]  
Cavallaro Dani., 2010, ANIME VISUAL NOVEL N
[8]   Using a 3D Immersive Virtual Environment System to Enhance Social Understanding and Social Skills for Children With Autism Spectrum Disorders [J].
Cheng, Yufang ;
Huang, Cheng-Li ;
Yang, Chung-Sung .
FOCUS ON AUTISM AND OTHER DEVELOPMENTAL DISABILITIES, 2015, 30 (04) :222-236
[9]  
Creswell J.W., 2019, Research design: Qualitative, quantitative, and mixed methods approaches