共 36 条
[1]
Inclusive Learning through Immersive Virtual Reality and Semantic Embodied Conversational Agent: A case study in children with autism
[J].
JOURNAL OF COMPUTER SCIENCE & TECHNOLOGY,
2023, 23 (02)
:107-116
[2]
[Anonymous], 2000, Diagnostic and statistical manual of mental disorders: DSM-5, V4th, DOI [DOI 10.1176/APPI.BOOKS.9780890425596, 10.1176/appi.books.9780890425596]
[3]
Atsalaki K, 2025, MULTIMODAL TECHNOLOG, V9, DOI [10.3390/mti9040032, 10.3390/mti9040032]
[4]
Bandura A., 1977, SOCIAL LEARNING THEO, V1
[5]
Beach J.j., 2016, The Journal of the International Association of Special Education, V16, P26
[6]
Bekele E, 2016, P IEEE VIRT REAL ANN, P121, DOI 10.1109/VR.2016.7504695
[7]
Cavallaro Dani., 2010, ANIME VISUAL NOVEL N
[9]
Creswell J.W., 2019, Research design: Qualitative, quantitative, and mixed methods approaches