High-quality Development Path of Digital Economy and Cultural Industry under the Perspective of Low-carbon Development

被引:0
作者
Wang Y. [1 ]
机构
[1] Henan Industry and Trade Vocational College, Henan, Zhengzhou
关键词
Cultural industry; Digital economy; Economic growth model; Endogenization; Group effect; Multiple regression;
D O I
10.2478/amns-2024-0047
中图分类号
学科分类号
摘要
This paper focuses on how the cultural industry affects economic growth through the theory and model of cultural economics. Based on the development of the economic growth model endogenized by the cultural industry, it explains how the arts and entertainment sector and the digital economy play a crucial role in the long-term economic growth after examining the logic and mechanism of the cultural industry impacting economic growth through induction and theoretical derivation. To create a quantitative analytical model of the digital economy and cultural industry and investigate the relationship between them, multiple regression analysis is employed. The impact of individual aspects of each condition variable on the economic performance composition of the cultural industry is evaluated using group effects. The results of the NCA test demonstrate that the digital economy, the scale of the cultural industry, public participation, and resources are all necessary for the sector to perform economically. The effect sizes of these factors are (0.525, 0.540), (0.362,0.347), (0.315,0.363), and (0.271,0.188). The digital economy’s regression coefficients, which are usually positive, are0.470,0.461,0.428,0.422,0.383, and 0.381, according to the regression study. According to this study, the cultural sector’s growth at a high standard is positively impacted by the digital economy. © 2023 Yuanyuan Wang, published by Sciendo.
引用
收藏
相关论文
共 23 条
[1]  
Laura Perez-Sanchez A., Raul Velasco-Fernandez A., The international division of labor and embodied working time in trade for the us, the eu and china, Ecological Economics, 180, (2020)
[2]  
Yadikin V., Barykin S., Badenko V., Bolshakov N., Fedotov A., Global challenges of digital transformation of markets: collaboration and digital assets, Sustainability, 13, (2021)
[3]  
Review C.E., Assessment of the effects of infrastructure investment under the belt and road initiative, China Economic Review, 60, (2020)
[4]  
Landoni P., Dell'Era C., Frattini F., Petruzzelli A.M., Manelli L., Business model innovation in cultural and creative industries: insights from three leading mobile gaming firms, Technovation, 92-93, (2019)
[5]  
Magno, Francesca, The influence of cultural blogs on their readers’ cultural product choices, International Journal of Information Management, 37, 3, pp. 142-149, (2017)
[6]  
Liu L., Cultural differences in design-based product evaluation: the role of holistic and analytic thinking, Sustainability, 13, 5, (2021)
[7]  
Wang X., Gu Y., Study on the design of cantonese cultural and creative products using analytic hierarchy process, Mathematical Problems in Engineering, 2020, pp. 1-7, (2020)
[8]  
Fang J., Deng W., Design of lingnan cultural gene implantation cultural and creative products based on virtual reality technology, Mathematical Problems in Engineering, (2021)
[9]  
Darc S., Zkoak V., A new concept in the context of popular culture, forensic sciences and film series: fictional attribution, Turkish Studies, 15, 2, pp. 127-144, (2020)
[10]  
Srauy S., Precarity and why indie game developers can’t save us from racism, Television & new media, 20, 8, pp. 802-812, (2019)