Simulation-Based Learning in Virtual Reality: Three Use Cases from Social Science and Technological Foundations in Terms of Va.Si.Li-Lab

被引:1
作者
Bagci, Mevluet [1 ]
Mehler, Alexander [1 ]
Abrami, Giuseppe [1 ]
Schrottenbacher, Patrick [1 ]
Spiekermann, Christian [1 ]
Konca, Maxim [1 ]
Schreiber, Jakob [2 ]
Saukel, Kevin [2 ]
Quintino, Marc [2 ]
Engel, Juliane [2 ]
机构
[1] Goethe Univ Frankfurt, Texttechnol Lab, Robert Mayer Str 10, D-60325 Frankfurt, Germany
[2] Goethe Univ Frankfurt, Sch & Kulturelle Transformat, Theodor W Adorno Pl 6, D-60323 Frankfurt, Germany
关键词
Predicting scenarios of social learning; Simulation-based learning; VR-based learning; Organizational learning; Multimodal communication; EDUCATION; RECOGNITION; SEMANTICS;
D O I
10.1007/s10758-025-09837-7
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This article examines the predictability of communication scenarios within the context of simulation-based learning in virtual reality (VR). The aim is to investigate multimodal patterns of social interaction that accompany human communication in conflict situations. Understanding these patterns can ultimately enhance educational technologies' ability to address problematic learning situations and support learners in benefiting from VR-based learning. To achieve this, the system must accurately predict the task context. A central goal of this article is to shed light on this potential. Additionally, our research extends to visual communication beyond purely linguistic interactions, aiming to enhance VR immersion in communicative practices. To this end, the article examines the associations between multimodal information units generated by individuals interacting in three distinct learning scenarios: work organization, school pedagogy, and social life. Several experiments demonstrate that predictability exists when multimodal communication is analyzed at the level of eight coarse-grained modalities, including speech, head and body movements, and gestures. The interactions are observed in VR using Va.Si.Li-Lab, a simulation-based system that virtualizes learning scenarios, enabling participants to collaboratively manage potentially conflicting tasks through multimodal communication (Mehler et al. in: Duffy (ed) Digital human modeling and applications in health, safety, ergonomics and risk management, Springer Nature Switzerland, Cham, 2023). The article discusses the technology underlying Va.Si.Li-Lab, its database, and the post-processing of interaction data, including speech data. It provides theoretical motivation for the application scenarios and presents experimental data to illustrate the system's usefulness. Based on these data, the article details experiments on the multimodal detection of social scenarios, positioning Va.Si.Li-Lab as a use case in simulation-based learning.
引用
收藏
页数:40
相关论文
共 90 条
[81]   Simulation-Based Learning Supported by Technology to Enhance Critical Thinking in Nursing Students: Protocol for a Scoping Review [J].
Stenseth, Hege Vistven ;
Steindal, Simen Alexander ;
Solberg, Marianne Trygg ;
Olnes, Mia Alexandra ;
Mohallem, Andrea ;
Sorensen, Anne Lene ;
Strandell-Laine, Camilla ;
Olaussen, Camilla ;
Aure, Caroline Farsjo ;
Riegel, Fernando ;
Pedersen, Ingunn ;
Zlamal, Jaroslav ;
Martini, Jussara Gue ;
Bresolin, Paula ;
Linnerud, Silje Christin Wang ;
Nes, Andrea Aparecida Goncalves .
JMIR RESEARCH PROTOCOLS, 2022, 11 (04)
[82]   From Frequency to Meaning: Vector Space Models of Semantics [J].
Turney, Peter D. ;
Pantel, Patrick .
JOURNAL OF ARTIFICIAL INTELLIGENCE RESEARCH, 2010, 37 :141-188
[83]   The Best of Two Worlds: A Systematic Review on Combining Real and Virtual Experiments in Science Education [J].
Worner, Salome ;
Kuhn, Jochen ;
Scheiter, Katharina .
REVIEW OF EDUCATIONAL RESEARCH, 2022, 92 (06) :911-952
[84]   A virtual reality tool for training in global engineering collaboration [J].
Wu, Tzong-Hann ;
Wu, Feng ;
Liang, Ci-Jyun ;
Li, Yi-Fen ;
Tseng, Ching-Mei ;
Kang, Shih-Chung .
UNIVERSAL ACCESS IN THE INFORMATION SOCIETY, 2019, 18 (02) :243-255
[85]   Symbolic gestures and spoken language are processed by a common neural system [J].
Xu, Jiang ;
Gannon, Patrick J. ;
Emmorey, Karen ;
Smith, Jason F. ;
Braun, Allen R. .
PROCEEDINGS OF THE NATIONAL ACADEMY OF SCIENCES OF THE UNITED STATES OF AMERICA, 2009, 106 (49) :20664-20669
[86]  
Yang L, 2024, Arxiv, DOI arXiv:2403.05205
[87]   Task type matters: The impact of virtual reality training on training performance [J].
Yoon, Meehyun ;
Choi, Koun ;
Yoon, Seonghye ;
Jo, Il-Hyun .
JOURNAL OF COMPUTER ASSISTED LEARNING, 2024, 40 (01) :205-218
[88]  
Yu Y., 2024, P 2023 4 INT C MACH, P986, DOI [10.1145/3650215.3650390, DOI 10.1145/3650215.3650390]
[89]  
Yusof A. b. M., 2021, INT J INTERACTIVE MO, V15, P99, DOI [10.3991/ijim.v15i22.25003, DOI 10.3991/IJIM.V15I22.25003]
[90]  
Ziv A, 2000, MED TEACH, V22, P489, DOI 10.1080/01421590050110777