Eye-guided video games improve reading in healthy older adults

被引:0
作者
Pedrini, Ramon [1 ,2 ]
Costantini, Cristina [1 ,3 ,4 ]
Polato, Sara [1 ]
Lira, Claudio [5 ]
Facchin, Alessio [1 ,6 ,7 ]
Daini, Roberta [1 ,3 ,4 ,7 ]
机构
[1] Univ Milano Bicocca, Dept Psychol, Milan, Italy
[2] Politecn Milan, Dept Civil & Environm Engn DICA, Milan, Italy
[3] IRCCS Fdn Don Carlo Gnocchi ONLUS, Milan, Italy
[4] Univ Milano Bicocca, Mind & Behav Technol Ctr MibTec, Milan, Italy
[5] Neotenia Ltd, Cusano Milanino, Italy
[6] Inst Res & Studies Opt & Optometry, Vinci, Italy
[7] Univ Milano Bicocca COMiB, Opt & Optometry Res Ctr, Milan, Italy
关键词
Reading; Healthy aging; Videogames; Oculomotor training; Cognitive training; Eye movements; MONTREAL COGNITIVE ASSESSMENT; AGE-DIFFERENCES; LEISURE ACTIVITIES; GENDER-DIFFERENCES; PROCESSING-SPEED; BRAIN; RISK; INFORMATION; PERFORMANCE; IMPAIRMENT;
D O I
10.1016/j.ijhcs.2025.103540
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In aging, some visual and attentional skills can decrease, affecting reading performance. This study investigates the feasibility and potential efficacy of a custom-built eye-guided video game to train visuo-motor, visual and attentional skills involved in reading on healthy older adults. For this purpose, 40 healthy participants, over 65 years old, were enrolled. The experimental group (N = 21) completed a series of cognitive, visual, attentional, and reading tests to assess the initial general cognitive performance and evaluate changes after the training period. The training consisted of 45-min sessions twice weekly for 5 weeks. The control group (N = 19) underwent the same assessment before and after the same temporal interval, but without training. Analyses showed that only participants who underwent the oculomotor training experienced an improvement in reading. Specifically, at the post-training assessment, the experimental group recorded a decrease in reading time, a reduction in the number and duration of fixations, and an increase in the amplitude of saccades. Changes emerged for visual tests, while no change was found concerning attentional parameters. In summary, the study confirmed the potential of eye-guided video game training in improving reading in healthy older people as well as the feasibility of conducting a randomized controlled trial.
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页数:13
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