Spatial Audio Cues in an Immersive Virtual Reality STEM Escape Room Game: A Comparative Study

被引:0
作者
Vontzalidis, Georgios [1 ]
Mystakidis, Stylianos [1 ]
Christopoulos, Athanasios [2 ]
Moustakas, Konstantinos [1 ]
机构
[1] Univ Patras, Rion 26504, Greece
[2] Univ Turku, Turku 20014, Finland
来源
IMMERSIVE LEARNING RESEARCH NETWORK, ILRN 2024, PT I | 2025年 / 2271卷
关键词
Virtual Reality; Escape Rooms; Escape Games; Serious Games; Game-based Learning; Gamification; STEM; Physics; Science Education; Spatial Sound; Audio Cues; Sound Navigation; DESIGN;
D O I
10.1007/978-3-031-80475-5_23
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Spatial audio is an integral aspect of virtual reality (VR) experiences as it enhances sensory immersion. Serious games often face the problem of effective player guidance and progress without disrupting gameplay. This study presents the results of a mixed-methods comparative experimental study. A system with audio cues was tested (n = 30) in a serious escape room game on a STEM subject in immersive VR. The breakout room game explored the physics of audio and sound. The introduction of audio cues improved object location and enhanced spatial auditory awareness, yet these benefits did not consistently extend to other aspects of the VR experience.
引用
收藏
页码:317 / 328
页数:12
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