Research on the application of augmented reality in English vocabulary teaching: A study on improving learning outcomes through interactive experience

被引:0
|
作者
Zheng, Shuang [1 ]
机构
[1] Zhengzhou Coll Finance & Econ, Sch Foreign Languages, 36 Tianhe Rd, Zhengzhou 450000, Henan, Peoples R China
关键词
augmented reality (AR); English vocabulary teaching; interactive experience; intelligent wild horse-tuned dynamic feedforward neural network (IWH-DFNN); VIRTUAL-REALITY; DEEP; EDUCATION; SYSTEM; IMPACT;
D O I
10.1177/14727978251337951
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
Augmented reality (AR) is revolutionizing the way we interact with information by blending the physical and digital worlds to create immersive and interactive environments. In the context of English vocabulary learning, AR offers an innovative approach to enhance engagement, comprehension, and retention. This research aims to improve English vocabulary teaching through AR-based applications, addressing challenges such as pedagogical depth, diverse learning styles, and the integration of real-world contexts. The study focuses on the design and deployment of an AR-based learning application that incorporates gamified elements, interactive visuals, and real-time feedback to facilitate students' retention and understanding of vocabulary. Data collection methods include tracking user interactions, gathering feedback responses, and assessing performance on vocabulary learning activities. The collected data underwent preprocessing, which involved data cleaning and normalization. Principal component analysis (PCA) was employed to extract irrelevant features from the processed data. The improved weighted hybrid deep feedforward neural network (IWH-DFNN) was utilized to predict student performance and enhance learning outcomes from these interactive experiences. The improved weights hybrid (IWH) approach was applied to optimize the hyperparameters of the deep feedforward neural network (DFNN), thereby increasing the model's predictive accuracy regarding student performance. The proposed IWH-DFNN model demonstrated superior performance in improving learning outcomes and enhancing the interactive experience, achieving high recall (92.70%), precision (95%), accuracy (97%), F1-score (89%), and minimal accuracy loss (0.03). The findings suggest that AR-based learning environments have the potential to enhance English vocabulary outcomes by integrating machine learning algorithms for adaptive learning within AR settings. This integration creates a more engaging, customized, and efficient learning environment.
引用
收藏
页数:15
相关论文
共 50 条
  • [1] INTEGRATION OF AUGMENTED REALITY IN ENGLISH LANGUAGE TEACHING IN PRIMARY EDUCATION: ENHANCING LINGUISTIC LEARNING AND VOCABULARY ACQUISITION
    Blanco, Raquel Subirats
    Conde, Manuel Antonio
    EDMETIC, 2024, 13 (02):
  • [2] Impacts of Augmented Reality Apps on First Graders' Motivation and Performance in English Vocabulary Learning
    Lai, Jung-Yu
    Chang, Li-Ting
    SAGE OPEN, 2021, 11 (04):
  • [3] ARbis Pictus: A Study of Vocabulary Learning with Augmented Reality
    Ibrahim, Adam
    Huynh, Brandon
    Downey, Jonathan
    Hollerer, Tobias
    Chun, Dorothy
    O'Donovan, John
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2018, 24 (11) : 2867 - 2874
  • [4] Effects of gender and different augmented reality learning systems on English vocabulary learning of elementary school students
    Hsu, Ting-Chia
    UNIVERSAL ACCESS IN THE INFORMATION SOCIETY, 2019, 18 (02) : 315 - 325
  • [5] ARLang: An Outdoor Augmented Reality Application for Portuguese Vocabulary Learning
    Caetano, Arthur
    Lawson, Alyssa
    Liu, Yimeng
    Sra, Misha
    DESIGNING INTERACTIVE SYSTEMS CONFERENCE, DIS 2023, 2023, : 1224 - 1235
  • [6] Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education
    Criollo-C, Santiago
    Abad-Vasquez, David
    Martic-Nieto, Marjan
    Velasquez-G, Fausto Andres
    Perez-Medina, Jorge-Luis
    Lujan-Mora, Sergio
    APPLIED SCIENCES-BASEL, 2021, 11 (11):
  • [7] Virtual Playground: An Augmented Reality Application to Improve English Learning
    Pereira, Luis F. B.
    da Silva, Manoela M. O.
    Roberto, Rafael A.
    Teichrieb, Veronica
    Cavalcante, Patricia Smith
    2020 22ND SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR 2020), 2020, : 83 - 91
  • [8] Design and Implementation of an Augmented Reality Application with an English Learning Lesson
    Liu, Enrui
    Liu, Changhao
    Yang, Yang
    Guo, Shanshan
    Cai, Su
    PROCEEDINGS OF 2018 IEEE INTERNATIONAL CONFERENCE ON TEACHING, ASSESSMENT, AND LEARNING FOR ENGINEERING (TALE), 2018, : 494 - 499
  • [9] Research on the application of virtual reality technology for interactive experience in interior design
    Zhang Y.
    Applied Mathematics and Nonlinear Sciences, 2024, 9 (01)
  • [10] Improving quality of teaching and learning in classes by using augmented reality video
    Yip, Joanne
    Wong, Sze-Ham
    Yick, Kit-Lun
    Chan, Kannass
    Wong, Ka-Hing
    COMPUTERS & EDUCATION, 2019, 128 : 88 - 101