The influence of learning styles on students' perceptions of gamified education

被引:0
|
作者
Ren, Jiaopin [1 ]
Tian, Lixian [2 ]
机构
[1] Beijing Language & Culture Univ, Fac Foreign Studies, 15 Xueyuan Rd, Beijing 100083, Peoples R China
[2] Hebei Normal Univ, Coll Teacher Educ, 20 East Rd, Shijiazhuang 050024, Hebei, Peoples R China
关键词
Learning style; Gamification learning; Gamified education; Game elements; IMPACT; GAMIFICATION;
D O I
10.1007/s10639-025-13588-4
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Numerous scholars have empirically explored the impact of gamification on enhancing students' learning, yielding varied findings regarding the effectiveness of gamification, but whether students of different learning styles are all supportive of gamified education and game elements is still an open question. This study examined whether and why undergraduate students with different learning styles hold distinctive views towards gamified learning, gamified teaching and game elements. Mixed methods research was employed, with quantitative data collected initially, followed by the collection of qualitative data. In the quantitative phase, two questionnaires-Neil Fleming's VARK (visual, aural, read/write, and kinesthetic) model and Davis's Technology Acceptance Model-were administered to undergraduate students at a private college in China, yielding a total of 516 valid surveys. Interviews with 18 undergraduate students were conducted to explore their perceptions of gamification learning in the qualitative phase. The result verified students' wide affection to gamified education and showed a significant correlation between students' learning styles and their attitudes towards both gamified learning and gamified teaching, as well as their preferences for certain elements of gamified applications. This study discussed potential reasons for the correlations and factors of learners' learning experiences, as well as the usefulness and limitations of gamification applications. The findings could provide a basis for educational researchers, course designers, and game-based learning application designers.
引用
收藏
页数:24
相关论文
共 50 条
  • [11] The Influence of Organization Participation and Learning Styles on Students' Academic Achievement
    Ningrum, Isra Dwi
    Yulhendri
    Marwan
    Rahmidani, Rose
    PROCEEDINGS OF THE FIRST PADANG INTERNATIONAL CONFERENCE ON ECONOMICS EDUCATION, ECONOMICS, BUSINESS AND MANAGEMENT, ACCOUNTING AND ENTREPRENEURSHIP (PICEEBA 2018), 2018, 57 : 589 - 595
  • [12] Styles of practice: how learning is affected by students' and teachers' perceptions and beliefs, conceptions and approaches to learning
    Evans, Carol
    Kozhevnikova, Maria
    RESEARCH PAPERS IN EDUCATION, 2011, 26 (02) : 133 - 148
  • [13] The Influence of Social Media Networks on Learning Performance and Students' Perceptions of Their Use in Education: A Literature Review
    Alshalawi, Abdullah S.
    CONTEMPORARY EDUCATIONAL TECHNOLOGY, 2022, 14 (04)
  • [14] Learning Styles of Dentistry Students
    Kaczmarek, Urszula
    Smulczynska, Anna
    Grzesiak-Gasek, Iwona
    DENTAL AND MEDICAL PROBLEMS, 2010, 47 (02) : 193 - 198
  • [15] Learning Performance Styles in Gamified College Classes Using Data Clustering
    Park, Sungjin
    Kim, Sangkyun
    SUSTAINABILITY, 2022, 14 (23)
  • [16] Teacher perceptions on the use of digital gamified learning in tourism education: The case of South African secondary schools
    Adukaite, Asta
    van Zyl, Izak
    Er, Sebnem
    Cantoni, Lorenzo
    COMPUTERS & EDUCATION, 2017, 111 : 172 - 190
  • [17] Students' Perceptions Regarding the Fairness of Learning Environment in Faculty of Education
    Oezer, Niyazi
    Demirtas, Hasan
    EURASIAN JOURNAL OF EDUCATIONAL RESEARCH, 2010, 10 (38): : 126 - 145
  • [18] Students' Evidential Increase in Learning Using Gamified Learning Environment
    Vanduhe, V. Z.
    Hassan, H. F.
    Oluwajana, Dokun
    Nat, M.
    Idowu, A.
    Agbo, J. J.
    Okunlola, L.
    PROCEEDINGS OF THE FUTURE TECHNOLOGIES CONFERENCE (FTC) 2018, VOL 1, 2019, 880 : 1109 - 1122
  • [19] The Perceived Usefulness of Gamified E-Learning: A Study of Undergraduate Students With Implications for Higher Education
    Aguilos, Veronica
    Fuchs, Kevin
    FRONTIERS IN EDUCATION, 2022, 7
  • [20] Assessing Gamified Experiences in Physical Education Teachers and Students
    Elena Parra-Gonzalez, Maria
    Segura-Robles, Adrian
    Rosa Gomez-Barajas, Elba
    INTERNATIONAL JOURNAL OF EDUCATIONAL RESEARCH AND INNOVATION, 2020, (13): : 166 - 176