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- [1] The Self-Avatar Follower Effect in Virtual Reality 2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2020), 2020, : 18 - 25
- [3] Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction PROCEEDINGS OF THE 2024 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYTEMS, CHI 2024, 2024,
- [4] The Impact of a Self-Avatar on Cognitive Load in Immersive Virtual Reality 2016 IEEE VIRTUAL REALITY CONFERENCE (VR), 2016, : 67 - 76
- [5] Self-Avatar Motion Retargeting for Virtual Reality Post-Stroke Rehabilitation Therapy EXTENDED ABSTRACTS OF THE 2024 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2024, 2024,
- [6] Prism Aftereffects for Throwing with a Self-Avatar in an Immersive Virtual Environment 2017 IEEE VIRTUAL REALITY (VR), 2017, : 141 - 147
- [7] A Cardboard-Based Virtual Reality Study on Self-Avatar Appearance and Breathing 2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022), 2022, : 1 - 6
- [8] Evidence for a Relationship Between Self-Avatar Fixations and Perceived Avatar Similarity within Low-Cost Virtual Reality Embodiment 2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021), 2021, : 127 - 134
- [9] Visual Fidelity Effects on Expressive Self-avatar in Virtual Reality: First Impressions Matter 2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2022), 2022, : 57 - 65
- [10] Unintentional synchronization with self-avatar for upper- and lower-body movements FRONTIERS IN VIRTUAL REALITY, 2023, 4