Dichotomy of Game Design and Gaming Practice: Examining Gaming Toxicity and Online Gaming Communities in India

被引:0
作者
Garg, Rahul [1 ]
Deshbandhu, Aditya [2 ]
Rangaswamy, Nimmi [1 ]
机构
[1] Int Inst Informat Technol, Hyderabad, India
[2] Univ Exeter, Exeter, Devon, England
来源
HUMAN-COMPUTER INTERACTION. DESIGN AND RESEARCH, INDIAHCI 2024, PT II | 2025年 / 2338卷
关键词
Online gaming; India; Toxicity; Qualitative Study; Player Behaviour;
D O I
10.1007/978-3-031-80832-6_1
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper contributes to the expanding research on toxicity in online games, exploring the relationship between game design and player behaviours in India. Using an ethnographic approach and in-depth interviews with gamers, we capture firsthand accounts of toxic gaming experiences, delving into game design, game mechanics, and player interactions intersecting to shape player behaviours. While previous research on toxicity in gaming environments has largely focused on the role of game design, aspects of gender and, to a lesser extent, race, primarily within the context of the Global North, our study shifts the focus to India and, by extension, the Global South. We seek to uncover broader dimensions of gaming toxicity that go beyond design and gender. Our analysis examines the underlying factors contributing to the prevalence and persistence of toxic behaviours in Indian gaming environments by highlighting the influence of cultural and contextual elements in producing toxic behaviours. Expanding the scope of research to include these overlooked aspects, our study aims to provide a more comprehensive understanding of the complexities of toxicity in online gaming spaces within the Indian context.
引用
收藏
页码:3 / 22
页数:20
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