Is Violent Video Game Playing Related to Trait Aggression or Depression Among Law Enforcement Officers

被引:0
作者
Copenhaver A. [1 ]
Ferguson C.J. [2 ]
Reed J.C. [3 ]
机构
[1] Lindsey Wilson College, Columbia, KY
[2] Stetson University, DeLand, FL
[3] Minnesota State University, Mankato, MN
关键词
Aggression; Law enforcement; Media; Violence; Violent video games;
D O I
10.1007/s43076-023-00282-y
中图分类号
学科分类号
摘要
Violence remains a contemporary concern in the USA. After high-profile acts of violence are committed, society searches for explanations. This is reflected in concerns regarding unwarranted violence including shootings by police officers. Violent video games have often been alleged to be the cause of societal aggression despite contrary research. To date, no study has considered whether violent video game play predicts aggressiveness among police officers. Relatedly, it is unclear if an officer’s mental health, as indicated by depression, is predicted by violent game play. This study sought to test these relationships. We electronically surveyed 363 officers who attended classes in an advanced criminal justice leadership program. Key variables include the use of violent video games with outcomes related to trait aggression and depression. All surveys included officers’ game habits, trait aggression, depression symptoms, self-esteem, and neuroticism. Violent video game play does not predict officer trait aggression, nor is it predictive of officer depression. Both outcomes were predicted by neuroticism with depression also predicted by self-esteem. Findings suggest that violent game play does not predict officer aggression or mental health. Factors related to personality and self-esteem appear to be more critical. © Associação Brasileira de Psicologia 2023.
引用
收藏
页码:434 / 448
页数:14
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