Histopoly: A serious game for teaching histology to 1st year veterinary students

被引:2
作者
Marcos, Ricardo [1 ,2 ]
Gomes, Andre [3 ]
Santos, Marta [1 ,4 ,5 ]
Coelho, Antonio [3 ,6 ]
机构
[1] Univ Porto, Sch Med & Biomed Sci ICBAS, Cytol & Hematol Diagnost Serv, Lab Histol & Embryol, Rua Jorge Viterbo Ferreira 228, P-4050313 Porto, Portugal
[2] Univ Porto, Interdisciplinary Ctr Marine & Environm Res, Anim Morphol & Toxicol Team, CIIMAR, Matosinhos, Portugal
[3] Univ Porto, Fac Engn, Porto, Portugal
[4] Univ Porto, ICBAS Sch Med & Biomed Sci, UMIB Unit Multidisciplinary Res Biomed, Porto, Portugal
[5] ITR Lab Integrat & Translat Res Populat Hlth, Porto, Portugal
[6] Inst Syst & Comp Engn Technol & Sci INESC TEC, Porto, Portugal
关键词
education; educational games; gamification; histology; serious games; MEDICAL-STUDENTS; ANATOMY; ATTITUDES;
D O I
10.1002/ase.2545
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Histology is a preclinical subject transversal in medical, dental, and veterinary curricula. Classical teaching approaches in histology are often undermined by lower motivation and engagement of students, which may be addressed by innovative learning environments. Herein, we developed a serious game approach and compared it with a classical teaching style. The students' feedback was evaluated by questionnaires, and their performance on quizzes and exam's scores were assessed. The serious game (Histopoly) consisted of a game-based web application for the teacher/game master, a digital gaming application used by the students as a controller, and a projected digital board game. The board featured rows for the four fundamental tissues (epithelial, connective, muscular, and nervous) paired with question tiles and additional tiles with more demanding activities (e.g., drawing, presenting slides, and making a syllabus). Participants included all veterinary students enrolled in the first year. Paired laboratory sessions were split with four sections (n = 94 students) playing Histopoly at the end of all sessions and two sections (n = 28 students) completing small evaluations every three weeks at the beginning of sessions. According to the questionnaires, students that played the serious game were more motivated, engaged, and more interconnected with classmates. The activity was considered fun, and students enjoyed the classes more. No differences in the final examination scores were found, but the percentage of correct answers provided throughout the serious game was significantly higher. Overall, these findings argue for the inclusion of serious games in modern histology teaching to promote student engagement in learning.
引用
收藏
页码:229 / 240
页数:12
相关论文
共 41 条
[1]   Serious game as oral histology learning strategy for undergraduate dental students; crossover randomized controlled trial [J].
Amir, Lisa R. ;
Leonardy, Irene C. ;
Dewatmoko, Salsabila N. ;
Yanuar, Rezon ;
Suniarti, Dewi F. ;
Idrus, Erik ;
Sipiyaruk, Kawin ;
Puspitawati, Ria .
BMC ORAL HEALTH, 2023, 23 (01)
[2]   Anatomy Adventure: A Board Game for Enhancing Understanding of Anatomy [J].
Anyanwu, Emeka G. .
ANATOMICAL SCIENCES EDUCATION, 2014, 7 (02) :153-160
[3]   An educational board game for learning orofacial spaces: An experimental study comparing collaborative and competitive approaches [J].
Arayapisit, Tawepong ;
Pojmonpiti, Dittakul ;
Dansirisomboon, Karn ;
Jitverananrangsri, Kittikorn ;
Poosontipong, Donaya ;
Sipiyaruk, Kawin .
ANATOMICAL SCIENCES EDUCATION, 2023, 16 (04) :666-676
[4]   Actual Drawing of Histological Images Improves Knowledge Retention [J].
Balemans, Monique C. M. ;
Kooloos, Jan G. M. ;
Donders, A. Rogier T. ;
Van der Zee, Catharina E. E. M. .
ANATOMICAL SCIENCES EDUCATION, 2016, 9 (01) :60-70
[5]   Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research [J].
Bayeck, Rebecca Yvonne .
SIMULATION & GAMING, 2020, 51 (04) :411-431
[6]  
Becker K., 2021, Academia Letters, DOI DOI 10.20935/AL209
[7]   Perceptions of medical students towards the role of histology and embryology during curricular review [J].
Carneiro, Bruno Daniel ;
Pozza, Daniel Humberto ;
Tavares, Isaura .
BMC MEDICAL EDUCATION, 2023, 23 (01)
[8]  
Collie R.J., 2019, Oxford research encyclopedia of education
[9]   Gamifying education: what is known, what is believed and what remains uncertain: a critical review [J].
Dichev, Christo ;
Dicheva, Darina .
INTERNATIONAL JOURNAL OF EDUCATIONAL TECHNOLOGY IN HIGHER EDUCATION, 2017, 14
[10]   Student Perception and the Effectiveness of Kahoot!: A Scoping Review in Histology, Anatomy, and Medical Education [J].
Donkin, Rebecca ;
Rasmussen, Rosemary .
ANATOMICAL SCIENCES EDUCATION, 2021, 14 (05) :572-585