Game on! Digital Gaming and Augmented Reality/Virtual Reality in Language Learning

被引:0
作者
Wu, Junjie Gavin [1 ]
Zhang, Danyang [2 ]
Lee, Sangmin-Michelle [3 ]
Xian, Junhua [1 ]
机构
[1] Macao Polytech Univ, Fac Appl Sci, Macau, Peoples R China
[2] Shenzhen Univ, Coll Int Studies, Shenzhen, Peoples R China
[3] Kyung Hee Univ, Dept Metaverse, Seoul, South Korea
关键词
AR; Digital Game-Based Language Learning; Model; Suggestions; VR; CONTEXT; SKILLS;
D O I
10.4018/IJCALLT.367601
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Digital games have become an important educational tool for learning and teaching. The development of such games has advanced from 2D, desktop-based technologies to 3D, augmented reality (AR) / virtual reality (VR)-based technologies. Yet digital game-based language learning (DGBLL) with AR/VR has only recently started to be investigated, owing to the emerging availability of these new technologies. This position paper begins with a short review of the educational benefits of DGBLL, followed by a discussion of the use of AR/VR in language learning. To illustrate the potential use of AR/VR in DGBLL, recent empirical studies are reviewed. Based on this analysis, a new model for integrating AR/VR in DGBLL is proposed. The paper ends with suggestions for how DGBLL with AR/VR technologies can be used in future educational endeavors.
引用
收藏
页数:15
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