Problem gaming and suicidality: A systematic literature review

被引:27
作者
Erevik, Eilin K. [1 ]
Landro, Helene [1 ]
Mattson, Ase L. [1 ,2 ]
Kristensen, Joakim H. [1 ]
Kaur, Puneet [1 ]
Pallesen, Stale [1 ]
机构
[1] Univ Bergen, Dept Psychosocial Sci, Bergen, Norway
[2] Haukeland Hosp, Resource Ctr Violence Traumat Stress & Suicide Pre, Bergen, Norway
关键词
Gaming disorder; Gaming addiction; Self-injurious behaviour; Self-harm; Suicide plans; VIDEO GAME; ACQUIRED CAPABILITY; MENTAL-HEALTH; RISK-FACTORS; ASSOCIATION; ADOLESCENTS; PREVALENCE; IDEATION; PLAY;
D O I
10.1016/j.abrep.2022.100419
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
Background: No studies have so far synthesised the current evidence concerning a possible relationship between problem gaming and suicidality. We therefore conducted a systematic review of the literature. Our objective was to investigate the relationship between problem gaming and suicidality. The review was funded by the Norwegian Competence Center for Gambling and Gaming Research. Methods: The review was pre-registered in PROSPERO International prospective register of systematic reviews (CRD42021279774). Searches were conducted in Web of Science, PsycINFO, EMBASE, PubMed and Google Scholar, September 2021. Studies that reported data on the relationship between problem gaming and suicidality, published between 2000 and 2021, and written in any European language were included. Studies investigating internet addiction/problematic internet use and not problem gaming, specifically, and studies investigating mental health in general or mental health outcomes other than suicidality, were excluded. Data from the included studies were extracted independently by two coders who also evaluated for risk of bias using the Newcastle-Ottawa Quality Assessment Scale. The results from each included study were presented in a table. Results: A total of 12 cross-sectional studies, with in total 88,732 participants, were included in the review. In total 10 studies investigated the association between problem gaming and suicidal ideation. One of these also investigated the association between problem gaming and suicide attempts. Two studies combined suicidal ideation and suicide attempts into one variable and investigated the association between that variable and problem gaming. In total 11 of the 12 included studies found positive, crude associations between problem gaming and suicidal ideation/attempts. Five studies adjusted for possible confounding variables. Three of these still found significant associations between problem gaming and suicidal ideation, one found a positive but not statistically significant association, and the fifth found an inverse, non-significant association. Discussion: The current findings indicate that there is an association between problem gaming and suicidal ideation, and likely between problem gaming and suicide attempts. The most important limitation of the included studies is the lack of longitudinal designs. Future studies should aim to investigate the causality and mechanisms in the relationships using more stringent designs.
引用
收藏
页数:8
相关论文
共 55 条
[1]   The Big Five personality traits and online gaming: A systematic review and meta-analysis [J].
Akbari, Mehdi ;
Seydavi, Mohammad ;
Spada, Marcantonio M. ;
Mohammadkhani, Shahram ;
Jamshidi, Shiva ;
Jamaloo, Alireza ;
Ayatmehr, Fatemeh .
JOURNAL OF BEHAVIORAL ADDICTIONS, 2021, 10 (03) :611-625
[2]  
American Psychiatric Association, 2013, DIAGN STAT MAN MENT, DOI DOI 10.1176/APPI.BOOKS.9780890425596
[3]   SUICIDE AS ESCAPE FROM SELF [J].
BAUMEISTER, RF .
PSYCHOLOGICAL REVIEW, 1990, 97 (01) :90-113
[4]   Personality Factors and Suicide Risk in a Representative Sample of the German General Population [J].
Blueml, Victor ;
Kapusta, Nestor D. ;
Doering, Stephan ;
Braehler, Elmar ;
Wagner, Birgit ;
Kersting, Anette .
PLOS ONE, 2013, 8 (10)
[5]   Psychiatric Correlates of Internet Gaming Disorder in Children [J].
Bolat, Gul Unsel ;
Celik, Didem ;
Ozgul, Semiha ;
Ercan, Eyup Sabri .
ADDICTA-THE TURKISH JOURNAL ON ADDICTIONS, 2021, 8 (01) :45-50
[6]   Cyberbullying, positive mental health and suicide ideation/behavior [J].
Brailovskaia, Julia ;
Teismann, Tobias ;
Margraf, Juergen .
PSYCHIATRY RESEARCH, 2018, 267 :240-242
[7]   Personality traits as correlates of suicidal ideation, suicide attempts, and suicide completions: a systematic review [J].
Brezo, J ;
Paris, J ;
Turecki, G .
ACTA PSYCHIATRICA SCANDINAVICA, 2006, 113 (03) :180-206
[8]   Gaming Addiction, Gaming Engagement, and Psychological Health Complaints Among Norwegian Adolescents [J].
Brunborg, Geir Scott ;
Mentzoni, Rune Aune ;
Melkevik, Ole Rogstad ;
Torsheim, Torbjorn ;
Samdal, Oddrun ;
Hetland, Jorn ;
Andreassen, Cecilie Schou ;
Palleson, Stale .
MEDIA PSYCHOLOGY, 2013, 16 (01) :115-128
[9]   When addiction symptoms and life problems diverge: a latent class analysis of problematic gaming in a representative multinational sample of European adolescents [J].
Carras, Michelle Colder ;
Kardefelt-Winther, Daniel .
EUROPEAN CHILD & ADOLESCENT PSYCHIATRY, 2018, 27 (04) :513-525
[10]   How Big is a Big Odds Ratio? Interpreting the Magnitudes of Odds Ratios in Epidemiological Studies [J].
Chen, Henian ;
Cohen, Patricia ;
Chen, Sophie .
COMMUNICATIONS IN STATISTICS-SIMULATION AND COMPUTATION, 2010, 39 (04) :860-864