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- [1] Gamified English App: A Mobile Application to Enhance Second Language Learning via Gamification 2022 11TH INTERNATIONAL CONFERENCE ON EDUCATIONAL AND INFORMATION TECHNOLOGY (ICEIT 2022), 2022, : 112 - 117
- [3] A GAMIFIED VIRTUAL LEARNING ENVIRONMENT FOR STATISTICS LEARNING 12TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED), 2018, : 6248 - 6257
- [4] AN INVESTIGATION INTO USING A COLLABORATIVE GAMIFIED LEARNING ENVIRONMENT AS A TOOL TO ENHANCE THE LEARNING OF BASIC COMPUTER PROGRAMMING CONCEPTS 9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 441 - 449
- [5] LEARNING AND ASSESSMENT BASED ON GAMIFIED E-COURSE IN MOODLE MATHEMATICS AND INFORMATICS, 2018, 61 (05): : 444 - 454
- [8] GAMIFIED AS A STRATEGY TO ENHANCE E-LEARNING 10TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2017), 2017, : 7619 - 7624
- [10] Leaderboard Design Principles to Enhance Learning and Motivation in a Gamified Educational Environment: Development Study JMIR SERIOUS GAMES, 2021, 9 (02):