Android Mobile Device as a 6DoF Motion Controller for Virtual Reality Applications

被引:0
作者
Kopczynski, Maciej [1 ]
机构
[1] Bialystok Tech Univ, Fac Comp Sci, Wiejska 45A, PL-15351 Bialystok, Poland
来源
NEW ADVANCES IN DEPENDABILITY OF NETWORKS AND SYSTEMS, DEPCOS-RELCOMEX 2022 | 2022年 / 484卷
关键词
Virtual Reality; Motion controller; Filtering; Prediction; Mobile device;
D O I
10.1007/978-3-031-06746-4_12
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper shows results and describes solution allowing for using an Android-based mobile device as a precise six degrees of freedom motion controller in Virtual Reality (VR) applications that are running on PC computer. Main goal of this approach is to create versatile system devoted to different types of applications, that are additionally accessible by wireless communication (no cables connecting PC and mobile device), therefore giving freedom of movements and allowing to use mobile device as a high-precision motion controller. Obtained results show possibility of achieving good compromise between low latency of tracked movements and high prediction rate, giving relatively small delay in movements tracking.
引用
收藏
页码:120 / 130
页数:11
相关论文
共 50 条
  • [31] Motion Polytopes in Virtual Reality for Shared Control in Remote Manipulation Applications
    Zolotas, Mark
    Wonsick, Murphy
    Long, Philip
    Padir, Taskin
    FRONTIERS IN ROBOTICS AND AI, 2021, 8
  • [32] On the Simulation of Robotic Motion Platforms with Digital Filters for Virtual Reality Applications
    Casas, Sergio
    Portales, Cristina
    Rueda, Silvia
    Fernandez, Marcos
    REVISTA IBEROAMERICANA DE AUTOMATICA E INFORMATICA INDUSTRIAL, 2017, 14 (04): : 455 - 466
  • [33] Imperceptible manipulation of lateral camera motion for improved virtual reality applications
    Serrano, Ana
    Martin, Daniel
    Gutierrez, Diego
    Myszkowski, Karol
    Masia, Belen
    ACM TRANSACTIONS ON GRAPHICS, 2020, 39 (06):
  • [34] Strategies for reducing motion sickness in virtual reality through improved handheld controller movements
    Tang, Khang Yeu
    Yu, Ge
    Wang, Juhong
    He, Yu
    Xu, Sen-Zhe
    Zhang, Song-Hai
    GRAPHICAL MODELS, 2025, 138
  • [35] Implementation and Evaluation of Walk-in-Place Using a Low-Cost Motion-Capture Device for Virtual Reality Applications
    Shin, Rawoo
    Choi, Bogyu
    Choi, Sang-Min
    Lee, Suwon
    SENSORS, 2024, 24 (09)
  • [36] A Survey of Full-Body Motion Reconstruction in Immersive Virtual Reality Applications
    Caserman, Polona
    Garcia-Agundez, Augusto
    Gobel, Stefan
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2020, 26 (10) : 3089 - 3108
  • [37] Augmented Versus Virtual Reality in Education: An Exploratory Study Examining Science Knowledge Retention When Using Augmented Reality/Virtual Reality Mobile Applications
    Huang, Kuo-Ting
    Ball, Christopher
    Francis, Jessica
    Ratan, Rabindra
    Boumis, Josephine
    Fordham, Joseph
    CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2019, 22 (02) : 105 - 110
  • [38] Using a 6 Degrees of Freedom Virtual Reality Input Device With An Augmented Reality Headset In A Collaborative Environment
    Williams, Adam S.
    Ortega, Francisco R.
    2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021), 2021, : 205 - 209
  • [39] KnobCollector: Custom Device Controller for Dynamic Real-Time Subjective Data Collection in Virtual Reality
    Khadka, Rajiv
    Banic, Amy
    VIRTUAL, AUGMENTED AND MIXED REALITY: MULTIMODAL INTERACTION, PT I, 2019, 11574 : 84 - 95
  • [40] Development of the Multimedia Virtual Reality-Based Application for Physics Study Using the Leap Motion Controller
    Daineko, Yevgeniya
    Ipalakova, Madina
    Tsoy, Dana
    AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, PT I, 2019, 11613 : 150 - 157