Can playing video games enhance reading skills through more efficient serial visual search mechanisms? Insights from an eye tracking study

被引:1
作者
Minissi, Maria Eleonora [1 ,3 ]
Antzaka, Alexia [1 ,4 ]
Mancini, Simona [1 ,2 ]
Lallier, Marie [1 ,2 ]
机构
[1] Basque Ctr Cognit Brain & Language, San Sebastian, Spain
[2] Ikerbasque, Basque Fdn Sci, Bilbao, Spain
[3] Univ Politecn Valencia, Inst Univ Invest Tecnol Ctr Ser Humano HUMAN Tech, Polytech City Innovat Access N Bldg 8B,3rd Floor,C, Valencia 46022, Spain
[4] Univ Int La Rioja, Dept Psicol Educ & Psicobiol, Logrono 26006, Spain
关键词
Action video games; visual attention; serial visual search; reading skills; eye movements; DYSLEXIC-CHILDREN; ATTENTIONAL CONTROL; DEVELOPMENTAL DYSLEXIA; FIXATION DURATION; CAUSAL LINK; EXPERIENCE; MOVEMENTS; SPAN; MEMORY; DEFICITS;
D O I
10.1080/23273798.2024.2411696
中图分类号
R36 [病理学]; R76 [耳鼻咽喉科学];
学科分类号
100104 ; 100213 ;
摘要
Reading disorders are associated with atypical top-down visual attention (VA) processes like reduced VA span and slower serial visual search (SVS). In contrast, expert action video game (AVG) players, known for their efficient top-down VA, exhibit improved reading abilities. It is unclear whether these benefits stem solely from AVGs or apply to other gaming experiences. To explore this, AVG players (AVGPs), players of genres excluding AVGs (VGPs), and non-players were evaluated on their VA span, and behavioural and oculomotor performance in SVS. VGPs, but not AVGPs, demonstrated enhanced performance and oculomotor behaviour in SVS compared to non-players, while both player groups showed a trend towards better VA span skills. Notably, reading-related skills were enhanced in the two player groups, but particularly more so in VGPs. These findings support the existence of potential benefits of playing video games different from classical AVGs for the development of top-down VA and reading-related abilities.
引用
收藏
页码:209 / 230
页数:22
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