Understanding the moderating role of chronotypes for online mobile gaming in-app purchase intention

被引:0
|
作者
Tariq, Beenish [1 ]
Ramayah, Thurasamy [2 ,3 ,4 ,5 ,6 ,7 ,8 ]
Griffiths, Mark D. [9 ]
Ariza-Montes, Antonio [10 ]
Han, Heesup [11 ]
机构
[1] Prince Sultan Univ, Coll Business Adm, Mkt Dept, Riyadh, Saudi Arabia
[2] Univ Sains Malaysia, Sch Management, Minden 11800, Penang, Malaysia
[3] Daffodil Int Univ, Dept Informat Technol & Management, Birulia, Bangladesh
[4] Sunway Business Sch SBS, Dept Management, Petaling Jaya 47500, Selangor, Malaysia
[5] Chandigarh Univ, Univ Ctr Res & Dev UCRD, NH-95, Ludhiana 140413, Punjab, India
[6] Univ Indonesia, Fac Econ & Business, Kampus UI Depok, Depok 16424, West Java, Indonesia
[7] Univ Jordan UJ, Sch Business, Management Informat Syst Dept, Amman 11942, Jordan
[8] Univ Malaysia Sarawak, Fac Econ & Business, Kota Samarahan, Malaysia
[9] Nottingham Trent Univ, Psychol Dept, Int Gaming Res Unit, Behav Addict, 50 Shakespeare St, Nottingham NG1 4FQ, England
[10] Univ Loyola Andalucia, Social Matters Res Grp, C-Escritor Castilla Aguayo 4, Cordoba 14004, Spain
[11] Sejong Univ, Coll Hospitality & Tourism Management, Seoul 143747, South Korea
关键词
Addiction; In-app purchase intention; SOR framework; Online mobile gaming; WORD-OF-MOUTH; INTERNET ADDICTION; CUSTOMER LOYALTY; GAMES; FLOW; ANTECEDENTS; ADOLESCENTS; EXPERIENCES; FACEBOOK; ADOPTION;
D O I
10.1016/j.iedeen.2024.100252
中图分类号
F [经济];
学科分类号
02 ;
摘要
In the highly dynamic and fast growing online mobile gaming industry, revenue streams are the most important for the game developers. One of the significant ways to generate revenues is to boost the in-app purchases by gamers. Using Stimulus-Organism-Response (SOR) framework, the present study modelled addiction, loyalty and in-app purchases with chronotypes (a biological disposition) as a moderator. The study posited that loyalty is one of the significant mediators to convert addiction into in-app purchases. For the present study, 345 university students completed a survey, and the data were analyzed via SmartPLS using multigroup analysis. The moderation of chronotypes (a biological disposition) and mediation of loyalty for in-app purchase intention were tested and supported by the results. The study suggested that evening type individuals had a higher tendency to be loyal towards online mobile gaming compared to morning type individuals. Moreover, evening type individuals had higher inclination toward in-app purchase intention compared to morning type individuals. Loyalty functioned as a mediator between addiction and in-app purchase intention. The present study is one of the first to investigate the role of chronotypes as moderator and loyalty as a mediator for online mobile gaming in-app purchase intention utilizing the SOR framework. From a practitioners' perspective, the present study highlighted a loyal segment of gamers who is more inclined to make in-app purchases. In addition, it highlights a dilemma for gaming operators to balance revenue generation with the well-being of its clientele.
引用
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页数:10
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