School Climate and School Identification as Determinants of Internet Gaming Disorder Among Chinese Adolescent Internet Gamers: Cross-Sectional Mediation Study

被引:0
|
作者
Yu, Yanqiu
Yen, Stefanie H. Y.
Wang, Deborah Baofeng
Wu, Anise M. S. [2 ]
Chen, Juliet Honglei
Zhang, Guohua
Du, Mengni
Du, Dajin
Du, Mingxuan
Lau, Joseph T. F. [1 ,3 ]
机构
[1] Wenzhou Med Univ, Affiliated Wenzhou Kangning Hosp, Zhejiang Prov Clin Res Ctr Mental Disorders, Wenzhou, Peoples R China
[2] Univ Macau, Fac Social Sci, Dept Psychol, Macau, Peoples R China
[3] Wenzhou Med Univ, Sch Mental Hlth, Wenzhou 325000, Peoples R China
来源
JMIR SERIOUS GAMES | 2024年 / 12卷
关键词
school climate; school identification; adolescent; structural equation modeling; internet gaming disorder; DEPRESSIVE SYMPTOMS; ANXIETY; PREVALENCE; CHILDREN; HEALTH;
D O I
10.2196/50418
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: School climate and school identification are important features of the school environment and potential determinants of adolescent internet gaming disorder (IGD). Objective: This novel study investigated their joint effects on IGD and related mediation mechanisms via the interpersonal factor of teacher-student relationship and the individual factors of academic stress and anxiety. Methods: A large-scale cross-sectional study was conducted among adolescent internet gamers of junior, senior, and vocational middle schools in Taizhou City, China, from February to March 2022 (N=5778). Participants self-administered an anonymous, structured questionnaire in classrooms. Adjusted logistic regression and structural equation modeling (SEM) were used for data analysis. Results: Among all participants, the prevalence of IGD was 8% (461/5778). The 4 school climate subscales (student-student relationship subscale: adjusted odds ratio [ORa] 0.88, 95% CI 0.85-0.91; student-staff relations subscale: ORa 0.87, 95% CI 0.84-0.90; academic emphasis subscale: ORa 0.88, 95% CI 0.85-0.91; shared values approach: ORa 0.88, 95% CI 0.85-0.90), the school identification subscale (ORa 0.85, 95% CI 0.83-0.88), and teacher-student relationship (ORa 0.80, 95% CI 0.76-0.84) were significant protective factors against IGD, while academic stress (ORa 1.18, 95% CI 1.14-1.23) and anxiety (ORa 1.16, 95% CI 1.14-1.18) were risk factors of IGD. The SEM showed that the negative associations between school climate and IGD and between school identification and IGD were mediated via (1) three 2-step paths, each involving a single mediator-teacher-student relationship, academic stress, and anxiety, respectively-and (2) two 3-step paths involving 2 mediators-teacher-student relationship and academic stress first, respectively, and then anxiety. The direct effect of school climate on IGD was statistically nonsignificant (ie, full mediation with effect size ranging from 4.2% to 20.4%), while that of school identification was statistically significant (ie, partial mediation with effect size ranging from 4.5% to 38.2%). Conclusions: The relatively high prevalence of IGD among Chinese adolescents may be reduced through school-based interventions to improve school climate and school identification. Such improvements may reduce the levels of risk factors of IGD (poor teacher-student relationship, academic stress, and anxiety) and hence the risk of IGD. Future longitudinal and intervention studies are needed to confirm the findings.
引用
收藏
页数:13
相关论文
共 50 条
  • [21] Psychometric Properties of the Metacognitions About Online Gaming Scale in the Chinese Population and Its Relationship With Internet Gaming Disorder: Cross-Sectional Study
    Lin, Shuhong
    Chen, Xinxin
    Tan, Linxiang
    Liao, Zhenjiang
    Li, Yifan
    Tang, Ying
    Huang, Qiuping
    Shen, Hongxian
    JMIR SERIOUS GAMES, 2024, 12
  • [22] Prevalence and factors associated with Internet gaming disorder among adolescents in Saudi Arabia: A cross-sectional study
    Alfaifi, Amal J.
    Mahmoud, Samy S.
    Elmahdy, Mona H.
    Gosadi, Ibrahim M.
    MEDICINE, 2022, 101 (26) : E29789
  • [23] Differential Effects of Anxiety on Internet Gaming Disorder: A Large-Scale Cross-Sectional Survey
    Huang, Xia
    Shi, Hong-xia
    Li, Hui-qin
    Guo, Wan-jun
    Luo, Dan
    Xu, Jia-jun
    FRONTIERS IN PSYCHIATRY, 2022, 12
  • [24] Cross-Sectional and Longitudinal Evaluation of the Social Network Use Disorder and Internet Gaming Disorder Criteria
    Bouna-Pyrrou, Polyxeni
    Aufleger, Birte
    Braun, Simona
    Gattnar, Manja
    Kallmayer, Sofia
    Wagner, Helena
    Kornhuber, Johannes
    Muehle, Christiane
    Lenz, Bernd
    FRONTIERS IN PSYCHIATRY, 2018, 9
  • [25] Is internet use unhealthy? A cross-sectional study of adolescent internet overuse
    Suris, Joan-Carles
    Akre, Christina
    Piguet, Claire
    Ambresin, Anne-Emmanuelle
    Zimmermann, Gregoire
    Berchtold, Andre
    SWISS MEDICAL WEEKLY, 2014, 144
  • [26] Cross-sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literature
    Mihara, Satoko
    Higuchi, Susumu
    PSYCHIATRY AND CLINICAL NEUROSCIENCES, 2017, 71 (07) : 425 - 444
  • [27] A Cross-Sectional Study on Internet Addiction Among Adolescent Children of Parents With Mental Illness
    Sahanapriya, G. K.
    Bijulakshmi, P.
    Rajendhiran, Gopi
    Mathumathi, S.
    Ramasubramanian, Vikhram
    Kannan, M.
    INDIAN JOURNAL OF PSYCHOLOGICAL MEDICINE, 2021, 43 (05) : 422 - 427
  • [28] Impulsivity, Self-control, Interpersonal Influences, and Maladaptive Cognitions as Factors of Internet Gaming Disorder Among Adolescents in China: Cross-sectional Mediation Study
    Yu, Yanqiu
    Mo, Phoenix Kit-Han
    Zhang, Jianxin
    Li, Jibin
    Lau, Joseph Tak-Fai
    JOURNAL OF MEDICAL INTERNET RESEARCH, 2021, 23 (10)
  • [29] Avatar Identification and Internet Gaming Disorder Among Chinese Middle School Students: the Serial Mediating Roles of Flow and Self-concept Clarity
    Zhang, Dingchen
    Cao, Min
    Tian, Yuan
    INTERNATIONAL JOURNAL OF MENTAL HEALTH AND ADDICTION, 2024, 22 (03) : 1194 - 1208
  • [30] Evaluation of a School-Based Group Counseling Program for Adolescent Internet Gaming Disorder
    Choo, Hyekyung
    Dionela, Celestine Hana T.
    Low-Lim, Anita
    RESEARCH ON SOCIAL WORK PRACTICE, 2025,