Transitioning STEAM Workshop with Experiential Activities from Face-to-Face to Online

被引:0
|
作者
Fong, Edmond King Sing [1 ]
Li, Matthew [1 ]
Lee, Fred Wang Fat [1 ]
Luk, Louise [1 ]
Lee, Lap-Kei [1 ]
Chui, Kwok Tai [1 ]
机构
[1] Hong Kong Metropolitan Univ, Sch Sci & Technol, Hong Kong, Peoples R China
来源
2024 INTERNATIONAL SYMPOSIUM ON EDUCATIONAL TECHNOLOGY, ISET | 2024年
关键词
COVID-19; continuous learning; experiential learning; online workshop; STEAM education; SCIENCE;
D O I
10.1109/ISET61814.2024.00057
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Science, Technology, Engineering, Arts and Mathematics (STEAM) education aims to promote interdisciplinary learning and cultivate students' problem-solving and innovation skills through a robust emphasis on experiential learning. However, the global pandemic has significantly affected education, halting traditional face-to-face teaching and rendering hands-on teaching activities and resources fail. To mitigate these challenges, we transitioned science workshops and hands-on experiences from a classroom to an online format. This shift enabled continuous learning during class suspension and facilitated uninterrupted practical, experiential learning for students. This paper delineates the context of the transition, the methodology employed in the transition process, and the implications for the future development of learning and teaching materials.
引用
收藏
页码:255 / 257
页数:3
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