Application of Virtual Reality Technology in Intervention for Children With Autism Spectrum Disorder: A Systematic Review

被引:0
作者
Fu, Wangqian [1 ]
Tao, Tao [1 ]
Wang, Jingyi [2 ]
Peng, Zhiwei [1 ]
Wang, Yan [1 ]
机构
[1] Beijing Normal Univ, Sch Special Educ, 19 Xinjiekouwai Str, Beijing 100875, Peoples R China
[2] Southwestern Univ Finance & Econ, Sch Humanities & Arts, Chengdu, Peoples R China
关键词
children; autism; ASD; virtual reality; intervention; SOCIAL-SKILLS; LEARNING-ENVIRONMENT; ADOLESCENTS; COMMUNICATION; INDIVIDUALS; INSTRUCTION; PERFORMANCE; EFFICACY; STUDENTS; DESIGN;
D O I
10.1177/01626434251317984
中图分类号
G76 [特殊教育];
学科分类号
040109 ;
摘要
Virtual reality (VR) technology provides innovative intervention means for children with autism spectrum disorder (ASD) due to its advantages of realism, flexibility, and controllability, bringing new possibilities. The application of VR technology for intervention in children with ASD has been widely explored. A total of 39 studies reviewed relevant literature from 2006 to February 2024 and found that VR technology demonstrated strong effectiveness in intervention for children with ASD, including social skills, moods and emotions, daily living skills, attention and others. However, existing studies have limitations regarding research methods, participants, theories, and long-term effectiveness. Future research should overcome the limitations of current studies, focusing on weak quality of research methods, targeting female individuals with ASD and individuals with varying levels of functioning, exploring the theoretical foundations of VR-based interventions, and conducting long-term follow-ups to verify intervention effects.
引用
收藏
页数:11
相关论文
共 74 条
[1]  
American Psychiatric Association, 2013, Diagnostic and statistical manual of mental disorders, V5th ed
[2]   Virtual Reality and Augmented Reality for Children, Adolescents, and Adults with Communication Disability and Neurodevelopmental Disorders: a Systematic Review [J].
Bailey, Benjamin ;
Bryant, Lucy ;
Hemsley, Bronwyn .
REVIEW JOURNAL OF AUTISM AND DEVELOPMENTAL DISORDERS, 2022, 9 (02) :160-183
[3]   Assessing the Utility of a Virtual Environment for Enhancing Facial Affect Recognition in Adolescents with Autism [J].
Bekele, Esubalew ;
Crittendon, Julie ;
Zheng, Zhi ;
Swanson, Amy ;
Weitlauf, Amy ;
Warren, Zachary ;
Sarkar, Nilanjan .
JOURNAL OF AUTISM AND DEVELOPMENTAL DISORDERS, 2014, 44 (07) :1641-1650
[4]   ECHOES: An intelligent serious game for fostering social communication in children with autism [J].
Bernardini, Sara ;
Porayska-Pomsta, Kaska ;
Smith, Tim J. .
INFORMATION SCIENCES, 2014, 264 :41-60
[5]   A Survey on Virtual Reality for Individuals with Autism Spectrum Disorder: Design Considerations [J].
Bozgeyikli, Lal ;
Raij, Andrew ;
Katkoori, Srinivas ;
Alqasemi, Redwan .
IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2018, 11 (02) :133-151
[6]   Autism and virtual reality head-mounted displays: a state of the art systematic review [J].
Bradley, Ryan ;
Newbutt, Nigel .
JOURNAL OF ENABLING TECHNOLOGIES, 2018, 12 (03) :101-113
[7]   Systematic Review of Virtual Reality in Behavioral Interventions for Individuals with Autism [J].
Carnett, Amarie ;
Neely, Leslie ;
Gardiner, Siobhan ;
Kirkpatrick, Marie ;
Quarles, John ;
Christopher, Kameron .
ADVANCES IN NEURODEVELOPMENTAL DISORDERS, 2023, 7 (03) :426-442
[8]   A Review of Virtual Reality Intervention Research for Students With Disabilities in K-12 Settings [J].
Carreon, Adam ;
Smith, Sean J. ;
Mosher, Maggie ;
Rao, Kavita ;
Rowland, Amber .
JOURNAL OF SPECIAL EDUCATION TECHNOLOGY, 2022, 37 (01) :82-99
[9]   Using a 3D Immersive Virtual Environment System to Enhance Social Understanding and Social Skills for Children With Autism Spectrum Disorders [J].
Cheng, Yufang ;
Huang, Cheng-Li ;
Yang, Chung-Sung .
FOCUS ON AUTISM AND OTHER DEVELOPMENTAL DISABILITIES, 2015, 30 (04) :222-236
[10]   Enhancing empathy instruction using a collaborative virtual learning environment for children with autistic spectrum conditions [J].
Cheng, Yufang ;
Chiang, Hsuan-Chi ;
Ye, Jun ;
Cheng, Li-Hung .
COMPUTERS & EDUCATION, 2010, 55 (04) :1449-1458