Virtual Rewards, Real World Impact? Investigating the Prosocial Effects of Videogame Reward Salience

被引:0
作者
Kammermann, Blake [1 ]
Turkay, Selen [1 ]
Johnson, Daniel [1 ]
Tobin, Stephanie J. [1 ]
机构
[1] Queensland Univ Technol, Brisbane, Australia
关键词
Prosocial behaviour; videogame rewards; reward salience; prolific; custom videogame; INTRINSIC MOTIVATION; EXTRINSIC REWARDS; GAMES; VIOLENT; CHOICE; MORALITY; EMPATHY; LEAD;
D O I
10.1080/10447318.2024.2425730
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Prosocial behaviour is crucial in human relationships, enhancing the well-being of both the helper and the recipient. Using rewards to encourage prosocial behaviour can be effective, but may influence reasoning and negatively affect follow-up prosocial behaviour. The salience of the reward for the initial helping behaviour could explain the mixed findings in prior literature. Using a 2 (Aesthetic Upgrade, No Aesthetic Upgrade) x 2 (Functional Upgrade, No Functional Upgrade) online experimental study design (N = 170), this research investigates the impact of reward salience within a videogame on follow-up prosocial behaviour (donation to charity). Findings indicate that although reward salience was successfully manipulated, it did not have a statistically significant relationship with reasoning or behaviour. Notably, strategic reasoning for in-game helping was negatively associated with charitable donations. These results emphasise the importance of understanding how people perceive their prosocial actions to better predict future prosocial engagement, with implications for future research and games designed for social change.
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页数:22
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