GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting

被引:0
|
作者
Zhang, Kai [1 ]
Bi, Sai [1 ]
Tan, Hao [1 ]
Xiang, Yuanbo [2 ]
Zhao, Nanxuan [1 ]
Sunkavalli, Kalyan [1 ]
Xu, Zexiang [1 ]
机构
[1] Adobe Res, San Francisco, CA 94107 USA
[2] Cornell Univ, Ithaca, NY USA
来源
COMPUTER VISION-ECCV 2024, PT XXII | 2025年 / 15080卷
关键词
Large Reconstruction Models; 3D Reconstruction; Gaussian Splatting;
D O I
10.1007/978-3-031-72670-5_1
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We propose GS-LRM, a scalable large reconstruction model that can predict high-quality 3D Gaussian primitives from 2-4 posed sparse images in similar to 0.23 s on single A100 GPU. Our model features a very simple transformer-based architecture; we patchify input posed images, pass the concatenated multi-view image tokens through a sequence of transformer blocks, and decode final per-pixel Gaussian parameters directly from these tokens for differentiable rendering. In contrast to previous LRMs that can only reconstruct objects, by predicting per-pixel Gaussians, GS-LRM naturally handles scenes with large variations in scale and complexity. We show that our model can work on both object and scene captures by training it on Objaverse and RealEstate10K respectively. In both scenarios, the models outperform state-of-the-art baselines by a wide margin. We also demonstrate applications of our model in downstream 3D generation tasks. Our project webpage is available at: https://sai-bi.github.io/project/gs-lrm/.
引用
收藏
页码:1 / 19
页数:19
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