IoT-Based Service Allocation in Edge Computing Using Game Theory

被引:0
|
作者
Agrawal, Kushagra [1 ]
Goktas, Polat [2 ]
Sahaol, Biswajit [1 ]
Swain, Sujata [1 ]
Bandyopadhyay, Anjan [1 ]
机构
[1] KIT Deemed Be Univ, Sch Comp Engn, Bhubaneswar, India
[2] Univ Coll Dublin, Sch Comp Sci, Dublin, Ireland
来源
DISTRIBUTED COMPUTING AND INTELLIGENT TECHNOLOGY, ICDCIT 2025 | 2025年 / 15507卷
关键词
Edge Computing; Internet of Things (IoT); Game Theory;
D O I
10.1007/978-3-031-81404-4_4
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The rapid growth of the Internet of Things (IoT) has created a pressing need for efficient service allocation methods to manage the multitude of connected devices. Edge computing has become essential to fulfill the low-latency and high-bandwidth demands of IoT applications. This paper investigates the use of game theory as a framework for optimizing service allocation in edge computing environments. By treating the interactions between IoT devices and edge servers as a strategic game, we propose strategies to achieve optimal allocation and resource utilization. Our approach tackles key challenges such as minimizing latency, improving energy efficiency, and balancing load. Experimental results indicate that game-theoretic methods greatly improve the performance and scalability of IoT systems in edge computing, positioning them a promising solution for future applications.
引用
收藏
页码:45 / 60
页数:16
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