ChipQuest: Gamifying the Semiconductor Manufacturing Process to Inspire Future Workforce

被引:0
作者
Cheon, Serene [1 ]
Kang, Hyo [1 ]
机构
[1] Univ Florida, Gainesville, FL 32611 USA
来源
PROCEEDINGS OF THE 37TH ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY, UIST ADJUNCT 2024 | 2024年
关键词
Semiconductor; gamification; educational game; pedagogical agent; EDUCATION; SCIENCE; AGENTS;
D O I
10.1145/3672539.3686318
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Semiconductor manufacturing is crucial for national economies; however, the industry faces significant talent shortages. While extensive research exists on motivating students in STEM learning, there is little work specifically addressing semiconductor education. To fill this gap, we first examined current barriers and motivational factors influencing students' pursuit of careers in semiconductor fields through interviews with 13 participants. Findings reveal that limited recognition of semiconductor companies relative to software engineering poses a barrier, while early exposure to the field and hands-on experience emerge as pivotal factors motivating prospective students. Drawing upon these insights, we introduce ChipQuest, an educational game designed to enhance K-12 students' engagement and interest in semiconductors. ChipQuest integrates gamification elements to simulate the complexities of semiconductor chip manufacturing, featuring a pedagogical agent, interactive tasks, a reward system, and competitive components. By incorporating gaming principles into semiconductor education, ChipQuest aims to offer a promising approach to inspire young students as the future workforce in the semiconductor industry.
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页数:3
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