共 23 条
[1]
Ananga P, 2017, MIER-J EDUC STUD TRE, V7, P165
[2]
[Anonymous], 2022, Quantum in the CHIPS and Science Act of 2022
[3]
Brugmans S., 2024, How semiconductor companies can fll the expanding talent gap
[4]
Burkacky Ondrej, 2022, How semiconductor makers can turn a talent challenge into a competitive advantage
[5]
DeJarnette N.K., 2012, Education, V133, P77, DOI DOI 10.1007/S10649-005-9002-4
[8]
Govindasamy Malliga K., 2014, Journal of Educational Multimedia and Hypermedia, V23, P163
[9]
The impact of gamification in educational settings on student learning outcomes: a meta-analysis
[J].
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT,
2020, 68 (04)
:1875-1901
[10]
A social-cognitive framework for pedagogical agents as learning companions
[J].
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT,
2006, 54 (06)
:569-596